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SOYO 24-Inch Widescreen LCD Monitor DYLM24D6 E-mail
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Written by Olin Coles   
Monday, 10 September 2007
Table of Contents: Page Index
SOYO 24-Inch Widescreen LCD Monitor DYLM24D6
Features and Specifications
Closer Look: MT-GW-DYLM24D6 Exterior
Detailed Exterior Features
Testing and Results
Final Thoughts and Conclusion

Testing & Results

Testing Methodology

I first learned my lesson regarding heat and LCD's when I reviewed the Sharp AQUOS LC-52D62U 52" 1080P HDTV a few months ago. While the SOYO 24-Inch Widescreen LCD Monitor MT-GW-DYLM24D6 is nowhere near the same size, it still manages to put off considerable heat. This is something that you should plan for if you have a confined space in mind for your monitor. I have recorded the surface temperatures using an Extech 450 IR Thermometer and display the results below:

SOYO 24-Inch Widescreen LCD Monitor MT-GW-DYLM24D6

So far my impression of the SOYO 24-Inch Widescreen LCD Monitor has been borderline satisfactory, but then again I have only been looking at the MT-GW-DYLM24D6 and not actually using it to look at 1920x1200 pixels worth of widescreen magic. So here were go...

Test System

DYLM24D6 Results

The SOYO 24-Inch Widescreen LCD Monitor (MT-GW-DYLM24D6) proved to a very reliable component, with absolutely no dead pixels detected after testing with several free software tools. Several of these tools did nothing more than produce moving text or objects across the screen to test for ghosting, while others displayed solid color patters to test for dead pixels. Once the calibration and pixel tests were complete, it was time for a break.

SOYO 24-Inch Widescreen LCD Monitor MT-GW-DYLM24D6

I began with a few rounds of World in Conflict (open public beta), with my new resolution of 1920x1200. Since the MT-GW-DYLM24D6 is an upgrade from my 20.1" Samsung 204B, I wasn't expecting a whole lot more picture beyond the 1600x1200 I had become familiar with. To my surprise, I was impressed with the extra field of view; especially while playing video games with rich landscapes. I usually play real time strategy games like World in Conflict with the screen zoomed all the way out so I can see as much as possible. However, with 1920 pixels of widescreen display, it was realistically possible for me to zoom all the way in and still see a large portion of the battlefield as shown below.

World in Conflict 1920x1200 Widescreen

Once I had enjoyed my fun, it was time to resume work and get some solid performance numbers for comparison. I ran the built-in benchmark test for World in Conflict with the graphics configured with the "very high" setting. The benchmark was run three times in a row, and the results were all averaged. Here is the breakdown of frame rates at the defined resolution:

Resolution Average Minimum Maximum
1920x1200 (24" Widescreen) 25 FPS 18 FPS 54 FPS
1600x1200 (20.1" LCD) 28 FPS 22 FPS 59 FPS
1680x1050 (22" Widescreen) 29 FPS 21 FPS 61 FPS
1280x1024 (19" LCD) 33 FPS 26 FPS 63 FPS

I was beginning to feel like the SOYO 24-Inch Widescreen LCD Monitor was giving me a slight advantage over the competition. So I began another break... what I mean is that I began to research the effects a 16:9 aspect ratio widescreen monitor might have over a 4:3 ratio standard monitor. Yeah, that's the ticket; I went back to work "researching" the advantages a widescreen monitor might give to a player. In the course of my testing, I employed Company of Heroes (v1.71).

Company of Heroes 1920x1200 Widescreen

Without question, my scientific study proved that a widescreen monitor will almost always benefit a player in video games. The evidence was overwhelming. Just take a look at the screenshot below, and you will agree that this is far more world view than most players have, which means I can position forces outside of the viewable area of my competition. This also means that if he thinks of using this tactic, I will see it coming because I have the advantage of a larger field of view.

Resolution Average Maximum Minimum
1920x1200 (24" Widescreen) 46 FPS 60 FPS 20 FPS
1600x1200 (20.1" LCD) 53 FPS 61 FPS 27 FPS
1680x1050 (22" Widescreen) 55 FPS 61 FPS 29 FPS
1280x1024 (19" LCD) 59 FPS 67 FPS 42 FPS

After all of the smoke cleared, and several hours of real-motion movie and fast movement game testing had been completed, I was very pleased with the solid performance of the SOYO 24-Inch Widescreen LCD Monitor. Sure, the MT-GW-DYLM24D6 didn't lift and swivel the way I would like it to, and I couldn't plug my mouse and keyboard into it, but the screen clarity and response time was convincing enough for me.



# RE: SOYO 24-Inch Widescreen LCD Monitor DYLM24D6Bien Nguyen 2010-03-07 10:43
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# partsviktor 2010-05-03 13:45
where i find parts for this lcd SOYO 24-Inch Widescreen LCD Monitor DYLM24D6
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# EngineerLESLIE 2013-07-25 17:32
When my monitor gets hot it makes a little noise and switch off. I am thinking of replacing the capacitors on the power motherboard.Please advise. Thank you.
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# consumerDaniel 2010-06-24 13:17
Once my monitor is hot it go's off ? maybe a power supply, if so how much?
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# PastorWarren Waddell 2012-06-11 16:17
We had a lightning strike at our church that seems to have affected our Soyo 24 LCD monitors. They no longer pick up the VGA source that we had going before the strike and it now tells us "Unsupported mode" on the screen when in VGA connection mode.

What does "Unsupported mode" mean, and how can we get it operating again?
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# RE: PastorSprint6 2012-06-12 02:45
on your computer changes your monitor settings, your computer may display an ?Unsupported Mode? error. This error is usually on a completely blank screen, which does not allow you to view Windows normally for troubleshooting. You can fix this issue using Windows Safe Mode and by configuring your monitor settings.

Read more: Why Does My Computer Say "Unsupported Mode"? |
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