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Written by Steven Iglesias-Hearst   
Wednesday, 16 May 2012
Table of Contents: Page Index
HIS HD7850 IceQ X Turbo X 2GB Video Card
Closer Look: HIS Radeon HD7850
HIS IceQ Turbo Detailed Features
Features and Specifications
VGA Testing Methodology
DX10: 3DMark Vantage
DX10: Street Fighter IV
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleField 3
DX11: Lost Planet 2
DX11: Tom Clancy's HAWX 2
DX11: Metro 2033
DX11: Unigine Heaven 2.1
HIS HD7850 IceQ X Turbo X Temperatures
VGA Power Consumption
HIS HD7850 IceQ X Turbo X Overclocking
Final Thoughts and Conclusion

DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it's one of the most demanding PC video games we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned to to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033
    • Moderate Settings: (Very-High Quality, AAA, 16x AF, Advanced DoF, Tessellation, 180s Fraps Chase Scene)

Metro_2033.jpg

Cost Analysis: Metro 2033 (1680x1050)

  • $299.99 AMD Radeon HIS HD7850 IceQ X Turbo X costs $7.66 per FPS
  • $139.99 NVIDIA GeForce Gigabyte GTX 460 OC costs $6.07 per FPS
  • $199.99 AMD Radeon HIS HD6870 X Turbo X costs $6.53 per FPS
  • $249.99 NVIDIA GeForce MSI GTX 560Ti Hawk costs $7.71 per FPS
  • $289.99 AMD Radeon HIS HD6950 X Turbo X costs $8.23 per FPS
  • $379.99 AMD Radeon HIS HD7870 IceQ Turbo costs $9.27 per FPS
  • Video Card Test Products

    Graphics Card Gigabyte GeForce
    GTX 460 OC
    HIS Radeon
    HD6870 X Turbo X
    MSI GeForce
    GTX 560Ti Hawk
    HIS Radeon
    HD6950 X Turbo X
    HIS Radeon
    HD7850 IceQ X Turbo X
    HIS Radeon
    HD7870 IceQ Turbo
    GPU Cores 336 1120 384 1408 1024 1280
    Core Clock (MHz) 715 975 950 880 1000 1100
    Shader Clock (MHz) 1430 N/A 1900 N/A N/A N/A
    Memory Clock (MHz) 900 1150 1050 1300 1250 1200
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 2048MB GDDR5 2048MB GDDR5
    Memory Interface 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit



     

    Comments 

     
    # Settings are unclearcatleap 2013-02-17 11:56
    The text above the benchmark results says "Extreme Settings: (High Quality, Normal Tessellation, 16x AF, 4x AA)".

    However the actual benchmark image states you are using 8xAA. So which AA setting are you using for these tests?

    Also, why did you do a cost analysis for 1680x1050 and not 1080p?
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