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Sapphire HD4890 Toxic Vapor-X 11150-01-40R E-mail
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Written by Olin Coles   
Tuesday, 09 June 2009
Table of Contents: Page Index
Sapphire HD4890 Toxic Vapor-X 11150-01-40R
Radeon HD 4890 Features
RV790 GPU Specifications
HD4890 Toxic Closer Look
Video Card Testing Methodology
3DMark06 Benchmarks
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
Far Cry 2 Benchmark
World in Conflict Benchmarks
Radeon HD 4890 Temperatures
VGA Power Consumption
Radeon 4000 Final Thoughts
HD4890 Toxic Conclusion

Devil May Cry 4 Benchmark

Devil May Cry 4 was released on PC in early 2007 as the fourth installment to the Devil May Cry video game series. DMC4 is a direct port from the PC platform to console versions, which operate at the native 720P game resolution with no other platform restrictions. Devil May Cry 4 uses the refined MT Framework game engine, which has been used for many popular Capcom game titles over the past several years.

MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version a special bonus called Turbo Mode is featured, giving the game a slightly faster speed, and a new difficulty called Legendary Dark Knight Mode is implemented. The PC version also has both DirectX 9 and DirectX 10 mode for Microsoft Windows XP and Vista Operating Systems.

It's always nice to be able to compare the results we receive here at Benchmark Reviews with the results you test for on your own computer system. Usually this isn't possible, since settings and configurations make it nearly difficult to match one system to the next; plus you have to own the game or benchmark tool we used.

Devil May Cry 4 fixes this, and offers a free benchmark tool available for download. Because the DMC4 MT Framework game engine is rather low-demand for today's cutting edge multi-GPU video cards, Benchmark Reviews uses the 1920x1200 resolution to test with 8x AA (highest AA setting available to Radeon HD video cards) and 16x AF. The benchmark runs through four test scenes, but scene #2 and #4 are the ones that usually offer a challenge. Displayed below is our result for the test.


Judging from the results charted above, it appears that the Capcom MT Framework game engine isn't particular about which brand of video card you use for gaming. Although the 8800 GT offered only 40/44 FPS in the 1920X1200 tests, the frame rate was still above the 30 FPS range. Please keep in mind that the reference GeForce 8800 GT and GTX 295 are included to add contrast between the low-end and high-end of graphic cards.

In these two test scenes, there was a close battle for high-end graphics. While the GeForce 8800 GT can still play DMC4, it does so around the 40 FPS range. The Radeon HD 4850 kicks this up to around 60 FPS, while the other take off from there. The reference-design GeForce GTX 260 produced 72 FPS on average, and the Radeon HD 4870 narrowly out-paces it with 83 FPS. The factory-overclocked HD4890 Toxic scored 94/97, while the GeForce GTX 285 offered 94/94, but both fell slightly behind two reference Radeon HD 4770's in CrossFireX scoring 106/101 FPS.

DMC4 was intended to replace our UT3 test, which commonly offered results as high as 180 FPS, but the search for high-demand graphics tests is getting tough as the newest games seem to be happy with old hardware. Feel free to write us with your suggestions.

Product Series NVIDIA GeForce 8800 GT Reference Design NVIDIA GeForce GTX 260216 Reference Design Sapphire HD4890 Toxic 11150-01-40R ASUS GeForce GTX 285 ENGTX285 TOP Sapphire Radeon HD 4870 102-B50701-10-AT CrossFireX Set NVIDIA GeForce GTX 295 Reference Design
Stream Processors 112 216 800 240 640 x2 480
Core Clock (MHz) 600 576 960 670 750 x2 576
Shader Clock (MHz) 1457 1242 N/A 1550 N/A 1242
Memory Clock (MHz) 950 999 1050 1300 850 x2 999
Memory Amount 512 MB GDDR3 896 MB GDDR3 1024 MB GDDR5 1024 MB GDDR3 512MB (x2) GDDR5 1024MB (x2) GDDR3
Memory Interface 256-bit 448-bit 256-bit 512-bit 256-bit 512-bit

Our next benchmark of the gaming series is coming next, which puts our collection of video cards against some very demanding graphics with Far Cry 2.


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