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Written by Olin Coles   
Sunday, 18 January 2009
Table of Contents: Page Index
ASUS ENGTX285 TOP GeForce GTX 285 Video Card
ASUS ENGTX285 TOP Specifications
GeForce GTX 285 Features
ASUS GTX 285 First Look
ENGTX285 TOP Details
Video Card Testing Methodology
3DMark06 Benchmarks
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
Far Cry 2 Benchmark
World in Conflict Benchmarks
ENGTX285 TOP Temperatures
VGA Power Consumption
GT200 GPU Final Thoughts
ASUS ENGTX285 TOP Conclusion

Devil May Cry 4 Benchmark

Devil May Cry 4 was released on PC in early 2007 as the fourth installment to the Devil May Cry video game series. DMC4 is a direct port from the PC platform to console versions, which operate at the native 720P game resolution with no other platform restrictions. Devil May Cry 4 uses the refined MT Framework game engine, which has been used for many popular Capcom game titles over the past several years.

MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version a special bonus called Turbo Mode is featured, giving the game a slightly faster speed, and a new difficulty called Legendary Dark Knight Mode is implemented. The PC version also has both DirectX 9 and DirectX 10 mode for Microsoft Windows XP and Vista Operating Systems.

It's always nice to be able to compare the results we receive here at Benchmark Reviews with the results you test for on your own computer system. Usually this isn't possible, since settings and configurations make it nearly difficult to match one system to the next; plus you have to own the game or benchmark tool we used.

Devil May Cry 4 fixes this, and offers a free benchmark tool available for download. Because the DMC4 MT Framework game engine is rather low-demand for today's cutting edge multi-GPU video cards, Benchmark Reviews uses the 1920x1200 resolution to test with 8x AA (highest AA setting available to Radeon HD video cards) and 16x AF. The benchmark runs through four test scenes, but scene #2 and #4 are the ones that usually offer a challenge. Displayed below is our result for the test.


Judging from the results charted above, it appears that the Capcom MT Framework game engine isn't particular about which brand of video card you use for gaming. The other obvious result is how much more powerful the Sapphire Radeon HD 4870 X2 Atomic ST-6026 is when compared to everything else. Please keep in mind that the reference GeForce 8800 GT and overclocked 4870 X2 are included to add contrast.

In these test scenes, the ASUS ENGTX285 TOP offers the best single-GPU performance of any video card available. While the GeForce 8800 GT can still play DMC4, it does so around the 40 FPS range. The Radeon HD 4850 kicks this up to around 60 FPS, while the other take off from there. The GeForce GTX 260 produced 72 FPS on average, and the Radeon HD 4870 is barely out-matched by the GeForce GTX 280 which produced 84 FPS on average. The overclocked GeForce GTX 285 scores 94 FPS in both scenes, and on the other side of the fence is Sapphire's Atomic Radeon HD 4870 X2 which scores 154 FPS. DMC4 was intended to replace our UT3 test, which commonly offered results as high as 180 FPS, but the search for high-demand graphics tests is getting tough as the newest games seem to be happy with old hardware. Feel free to write us with your suggestions.

Product Series NVIDIA GeForce 8800 GT Reference Design Sapphire Radeon HD 4850 102-B50102-00-AT NVIDIA GeForce GTX 260 Reference Design Sapphire Radeon HD 4870 102-B50701-10-AT NVIDIA GeForce GTX 280 Reference Design ASUS GeForce GTX 285 ENGTX285 TOP Sapphire Radeon HD 4870 X2 Atomic ST-6026
Stream Processors 112 800 216 800 240 240 1600
Core Clock (MHz) 600 625 576 750 602 670 800
Shader Clock (MHz) 1457 N/A 1242 N/A 1296 1550 N/A
Memory Clock (MHz) 950 993 999 900 1107 1300 1000
Memory Amount 512 MB GDDR3 512 MB GDDR3 896 MB GDDR3

512 MB GDDR5

1024 MB GDDR3 1024 MB GDDR3 1024MB (x2) GDDR5
Memory Interface 256-bit 256-bit 448-bit 256-bit 512-bit 512-bit 256-bit

Our last benchmark of the series is coming next, which puts our collection of video cards against some very demanding graphics with Far Cry 2.


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