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Written by Olin Coles   
Thursday, 18 December 2008
Table of Contents: Page Index
Sapphire Radeon HD 4870 X2 Atomic ST-6026
Radeon HD 4870 X2 Features
Atomic ST-6026 Specifications
First Look: Sapphire Atomic
Video Card Testing Methodology
3DMark06 Test Results
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
World in Conflict Benchmarks
VGA Power Consumption
Atomic 4870 X2 Heat Output
Radeon 4800-Series Final Thoughts
Sapphire ST-6026 Conclusion

World in Conflict Results

The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.

World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.

World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.


World in Conflict plays well on most modern graphics cards, but our high-end cadre of video cards may be too much for this test. With a balanced demand for CPU and GPU power, World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution. I was expecting more results along the same line I've seen so far, and that is pretty much exactly what I got, only in much smaller differences.

The performance decay had its hardest impact on the lower high-level Radeon HD 4870 video card, which for all intents an purposes performed extremely well in our WiC testing. The GeForce 9800 GX2 didn't even blink at the change in resolutions, nor did the Sapphire 4850 X2. As a result of higher overhead (larger frame buffer), the Sapphire Radeon HD 4870 X2 Atomic ST-6026 actually suffered from the fast-paced calls of WiC. This is another game that proves that bigger isn't always better.

Product Series AMD/ATI Radeon HD 4870 Reference Design NVIDIA GeForce 9800 GX2 Reference Design Sapphire Radeon HD 4850 X2 11139-00-40R ZOTAC GeForce GTX 280 AMP! Edition ZT-X28E3LA-FCP Sapphire Radeon HD 4870 X2 Atomic ST-6026
Stream Processors 800 128 (x2) 800 (x2) 240 1600
Core Clock (MHz) 750 600 625 700 800
Shader Clock (MHz) N/A 1500 N/A 1400 N/A
Memory Clock (MHz) 900 1000 993 1150 1000
Memory Amount

512 MB GDDR5

512MB (x2) GDDR3 512MB (x2) GDDR3 1024 MB GDDR3 1024MB (x2) GDDR5
Memory Interface 256-bit 256-bit 256-bit 512-bit 256-bit

In our next section, we discuss electrical power consumption and learn how well (or poorly) each video card will impact your utility bill...


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