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ZOTAC GeForce 9800 GTX+ Zone Edition Video Card E-mail
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Written by Olin Coles   
Monday, 01 September 2008
Table of Contents: Page Index
ZOTAC GeForce 9800 GTX+ Zone Edition Video Card
What's New In GTX ?
GeForce 9800 GTX Features
NVIDIA HybridPower Technology
ZT-98PES2P-WSP Specifications
ZOTAC ZONE Edition First Look
ZT-98PES2P-WSP Detailed Features
Video Card Testing Methodology
3DMark06 Test Results
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Unreal Tournament 3
World in Conflict Benchmarks
9800 GTX ZONE Temperatures
9800 GTX Power Consumption
GeForce 9800 GTX Final Thoughts
ZOTAC 9800 GTX Conclusion

Unreal Tournament 3

Unreal Tournament 3 (UT3) is a first-person shooter and online multiplayer video game by Epic Games and is the next installment of the Unreal series after Unreal Tournament 2004. It is published by Midway Games and was released in North America for Windows on November 19, 2007.

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series and the eighth Unreal game, but it has been numbered in terms of the engine it runs on. UT3 is subsequently part of the third generation, because it runs on the Unreal Engine 3, and does not reuse any content from previous versions.

Since Unreal Tournament 3 was designed as a DirectX 9 video game with no current support expected for DirectX 10, we use Windows XP Pro (Service Pack 3) for our benchmark testing. After completing tests on a wide range of products with settings at their highest, it appeared that Unreal Tournament 3 really didn't stress the video cards nearly as much as I would have liked.

Remember my analogy from 3dMark06 that compared NVIDIA and ATI to automobiles? It's coming back around to prove itself a worthy theory. Beginning at the low resolution of 1280x1024, the benchmark scores are so close (and high) for some products that it might be time to eliminate this game from our testing process. Nevertheless, it looks like the Unreal Engine 3 game engine doesn't care too much for the ATI Radeon HD 4850 or 4870 video cards. With all High Quality settings and tweaks enabled along with 16x anisotropic filtering, Unreal Tournament 3 doesn't add strain to any of the graphics cards tested like Crysis did.

As the resolution was raised, the once level performance between the Radeon HD 4850 and 9800 GTX+ has split apart. The ZOTAC GeForce 8800 GT AMP! Edition still trails directly behind the GTX+, which should be expected since little more than 10nm or fabrication process and a few MHz separate these two products. For now it appears that just about any graphics card can play Unreal Tournament 3 without issue, but quite frankly I don't know anyone who actually plays this game.


When I tested the Honeywell HWLM2216 recently, I noticed how the 1680x1050 widescreen display resolution of this 22" LCD monitor offered very little strain over a 19" standard display LCD monitor. Comparatively, 1680x1050 produces 1.76 MP and 1280x1024 produces 1.31, so there's only a very small difference expected between performance levels. The biggest difference is in the user experience, because the widescreen monitor comes in very handy for watching multimedia video or playing large world-scape video games.

At 1680x1050 resolution, the differences were beginning to show, but only 1920x1200 will be useful for illustrating how each product performs. Producing 2.3 MP with a 1920x1280 resolution on our 26" SOYO DYLM26E6 test monitor, each product is now separated far enough apart to sort out the winners and losers... relatively speaking. The Sapphire Radeon HD 4870 still trails way behind the GeForce GTX 260, but the Radeon HD 4850 no longer runs ahead of the GeForce GTX+. Because UT3 utilizes older Shader Model 2.0 technology, the high-speed low-torque output familiar with GeForce video cards does very well to post prevailing results over the high-torque output of the Radeon 4000 series.

Similar to our low-resolution tests, Unreal Tournament 3 appears to provide a very minimal load on the high-end video cards we're testing. Thankfully there are several new games arriving to market late into 2008, so with some luck this benchmark will only be used for low-end graphics comparison into the future. Perhaps Devil May Cry 4 will be a suitable replacement.

Product Series ZOTAC GeForce 8800 GT AMP! ZT-88TES3P-FCP ZOTAC GeForce 9800 GTX+ ZONE ZT-98PES2P-WSP Sapphire Radeon HD 4850 102-B50102-00-AT Sapphire Radeon HD 4870 102-B50701-10-AT XFX GeForce GeForce GTX 260 GX-260N-ADDU
Stream Processors 112 128 800 800 192
Core Clock (MHz) 700 740 625 750 640
Shader Clock (MHz) 1700 1836 N/A N/A 1242
Memory Clock (MHz) 1000 1100 900 900 1150
Memory Amount 512 MB GDDR3 512 MB GDDR3 512 MB GDDR3

512 MB GDDR5

896 MB GDDR3
Memory Interface 256-bit 256-bit 256-bit 256-bit 448-bit

Our last benchmark of the series is coming next, which puts our collection of video cards against some very demanding graphics with World in Conflict.


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