|Damage Inc: Pacific Squadron WWII|
|Reviews - Featured Reviews: Games|
|Written by Olin Coles|
|Tuesday, 28 August 2012|
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Pacific Squadron WWII Game Modes
Similar to ground combat video games (such as Medal of Honor or Battlefield) that feature unique soldier classes and special weapon combinations better suited to some missions than others, Damage Inc: Pacific Squadron WWII shares in this same philosophy. Dogfight mode, in particular, demands the ability to quickly maneuver and evade, which factors aerodynamic design, speed, and weight into consideration. Objective-based missions are a bit more forgiving and put more emphasis on rockets, bombs, and torpedoes.
Damage Inc: Pacific Squadron WWII offers multiplayer head-to-head and co-op 'Dogfight' modes, allowing players to challenge other pilots into online battles with support for up to eight concurrent players. Dogfight's can be death match style against seven other players, or teams of 4v4. 'Survivor' and 'Team Survivor' modes are dogfights that begin with a set number of lives, and function like a battle royal until only one survivor (or team) remains.
Mad Catz integrates a slow-motion feature called 'Reflex Mode' into single-player missions, giving pilots more time to aim at moving targets and score difficult hits. The opposite perk is also available in Pacific Squadron WWII, termed 'Warspeed', which boosts airspeed and allows the player to quickly move from one objective to another.
Mad Catz should be proud to offer one of the more original goal-oriented play modes: 'Scratch One Flattop'. Two teams battle in dogfight combat, but must sink the other team's aircraft carrier to win the round. Players can use dive bombers and torpedo bombers to attack the enemy's carrier, but should do so with the coordinated support of their teammates in agile fighter planes.
Damage Inc: Pacific Squadron WWII features 68 variations of 32 unique aircraft, including: P-51 Mustang (A, B & D), P-38 Lightning (D, F & L), F6F Hellcat (3, 5 & 5N), SBD2 Dauntless, P-40 Warhawk, B-25 Mitchell, F4U Corsair, J7WI Shinden, J2M2 Jack, VS-29 Dragon Fire, and the Japanese Zero (A6M, A6M2, A6M2-N & A6M-8). Pilots unlock upgraded versions of each aircraft, both American and Japanese, as the timeline progresses. Mad Catz expects this to provide a feeling of "technological advancement from 1941 to 1945 as well as increased difficulty shooting down enemy planes as they become more agile and better armored". It's a unique upgrade path, but one that rewards Ace veterans and puts rookies at a disadvantage.
If sinking battleships or shooting down enemy aircraft happens to get old, there are hidden awards in every mission just waiting to be discovered. Like other console titles, Damage Inc: Pacific Squadron WWII features an award system that supports Xbox 360 Achievements and PS3 Trophies.