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Written by Olin Coles   
Thursday, 16 August 2012
Table of Contents: Page Index
ASUS GeForce GTX 660Ti DirectCU-II TOP
First Look: ASUS GTX 660Ti TOP
Video Card Testing Methodology
DX10: Crysis Warhead
DX11: 3DMark11
DX11: Aliens vs Predator
DX11: Batman Arkham City
DX11: Battlefield 3
DX11: Lost Planet 2
DX11: Metro 2033
DX11: Unigine Heaven 3.0
Temperature and Power Consumption
ASUS GPU Tweak Overclocking
ASUS GTX 660Ti TOP Conclusion

DX11: Lost Planet 2

Lost Planet 2 is the second installment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.

Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on 'Boss' characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.

The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.

  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 4x AA, Blur Off, High Shadow Detail, High Texture, High Render, High DirectX 11 Features

Lost-Planet-2_DX11_Benchmark.jpg

Lost Planet 2 Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 GeForce GTX660Ti Radeon HD7970 GeForce GTX670 GeForce GTX680
GPU Cores 480 1536 512 1344 2048 1344 1536
Core Clock (MHz) 732 880 772 915 925 915 1006
Shader Clock (MHz) 1464 N/A 1544 980 Boost N/A 980 Boost 1058 Boost
Memory Clock (MHz) 950 1375 1002 1502 1375 1502 1502
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 192-bit 384-bit 256-bit 256-bit



 

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