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Written by Olin Coles   
Thursday, 16 August 2012
Table of Contents: Page Index
ASUS GeForce GTX 660Ti DirectCU-II TOP
First Look: ASUS GTX 660Ti TOP
Video Card Testing Methodology
DX10: Crysis Warhead
DX11: 3DMark11
DX11: Aliens vs Predator
DX11: Batman Arkham City
DX11: Battlefield 3
DX11: Lost Planet 2
DX11: Metro 2033
DX11: Unigine Heaven 3.0
Temperature and Power Consumption
ASUS GPU Tweak Overclocking
ASUS GTX 660Ti TOP Conclusion

VGA Testing Methodology

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

In each benchmark test there is one 'cache run' that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

GPU-Z_ASUS_GTX660Ti_DirectCU-II_TOP.gifIntel X79 Express Test System

DirectX-10 Benchmark Applications

  • Crysis Warhead v1.1 with HOC Benchmark
    • Settings: Airfield Demo, Very High Quality, 4x AA, 16x AF

DirectX-11 Benchmark Applications

  • 3DMark11 Professional Edition by Futuremark
    • Settings: Performance Level Preset, 1280x720, 1x AA, Trilinear Filtering, Tessellation level 5)
  • Aliens vs Predator Benchmark 1.0
    • Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows
  • Batman: Arkham City
    • Settings: 8x AA, 16x AF, MVSS+HBAO, High Tessellation, Extreme Detail, PhysX Disabled
  • BattleField 3
    • Settings: Ultra Graphics Quality, FOV 90, 180-second Fraps Scene
  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 4x AA, Blur Off, High Shadow Detail, High Texture, High Render, High DirectX 11 Features
  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled
  • Unigine Heaven Benchmark 3.0
    • Settings: DirectX 11, High Quality, Extreme Tessellation, 16x AF, 4x AA

PCI-Express Graphics Cards

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 GeForce GTX660Ti Radeon HD7970 GeForce GTX670 GeForce GTX680
GPU Cores 480 1536 512 1344 2048 1344 1536
Core Clock (MHz) 732 880 772 915 925 915 1006
Shader Clock (MHz) 1464 N/A 1544 980 Boost N/A 980 Boost 1058 Boost
Memory Clock (MHz) 950 1375 1002 1502 1375 1502 1502
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 192-bit 384-bit 256-bit 256-bit



 

Comments 

 
# Good valueRealNeil 2012-08-16 07:25
These things are gonna drive market prices down. With such stellar performance from these GTX660Ti cards, AMD will have to do something.
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# RE: Good valuehcforde 2012-08-18 19:55
I think the BOOST bios is suppose to help in addressing that in the 7950 series and the GHZ cards in the 7970 series
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# RE: ASUS GeForce GTX 660Ti DirectCU-II TOPDoug Dallam 2012-08-16 16:28
I didn't read the entire article in depth, so if you have already stated this, excuse the redundancy.

Is the GTX 660 the same card as the 660ti TOP except for OCing?
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# RE: RE: ASUS GeForce GTX 660Ti DirectCU-II TOPOlin Coles 2012-08-16 16:35
GTX 660 is/should be GTX 660 Ti, and the TOP edition is an ASUS special product that uses a very high factory overclock.
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# Reader friendly graphsSudarshan_SMD 2012-08-17 05:45
@benchmarkreviews team
The graph representation you are using looks ugly and are difficult to read. It's bit confusing to read the graph, for instance I read the figure on bar, ok, but what is that figure for? I have refer the bottom of graph again to find what card it is for.
Maybe I am over-reacting, but it can be much simpler.
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# RE: Reader friendly graphsOlin Coles 2012-08-17 07:27
Why don't you give us an example of how it could be done better?
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# RE: RE: Reader friendly graphsSudarshan_SMD 2012-08-17 08:53
Hi Sire,
I am glad you took a notice of it and I hope you are not joking when you are asking for example.
Maybe something like this: ##anandtech.com/show/6159/the-geforce-gtx-660-ti-review/7


Sire, I am in no way saying anything about the content of the review. It's just about the graph. Cheers.
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# RE: RE: RE: Reader friendly graphsDoug Dallam 2012-08-18 16:01
I tend to agree with this. It's much easier to read. I've never liked the BMR graphs.
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# RE: RE: RE: RE: Reader friendly graphsOlin Coles 2012-08-18 16:11
Which is odd, since you've written for us and know that you're free to use/make any graph you like. Of course, then again, you never really made it into the demanding reviews that require charts.
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# RE: RE: RE: RE: RE: Reader friendly graphsDoug Dallamllam 2012-08-18 16:14
Right I've never created graphs or I may have suggested a different style. It's not a huge deal either. but the clearer the graph, the easier it is for readers to glean information at a glance.
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# RE: RE: RE: RE: RE: Reader friendly graphshcforde 2012-08-18 19:53
OUCH!! Let's play nice
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# RE: ASUS GeForce GTX 660Ti DirectCU-II TOPDoug Dallam 2012-08-18 20:37
What's not nice? Olin and I are both making factual comments here. Unless I've said something mean, I see nothing here that would cause me to think anything otherwise. It's good someone pointed out the graphs could be more clear. I think the reason no one has is that it is true, they are a little hard too read, and also that it's not a deal breaker. So no one said anything.
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# electroman0076electroman0076 2012-08-19 10:49
I have always found the graphs used by benchmark reviews to be hard to read the problem is matching colors from the key to the graph, it's often hard to determine the dark colors from one another in particular when they add more cards to the mix.
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# everything's fineresere 2012-08-20 06:10
Hi.
I mean, the review is ok. the board is good, even the comptetition is not bad.
And the graph is ok. not brilliant, but fine. Me genius? neah.
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# Graph ClarityAmyn 2012-08-21 08:49
After reading the comments first, I was intrigued to see the graphs.
I can't say I remember taking notice of them if ever the times I have read any review.
And I think they are fine, even the color coded part. I can understand the color brown and grayish black were a bit difficult to discern, but once I got they are in order on both top and bottom, it wasn't too challenging.
Bottom line: Graphs nice and clear.
One mans opinion.
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