|SOYO 24-Inch Widescreen LCD Monitor DYLM24D6|
|Reviews - Featured Reviews: Monitor | HDTV|
|Written by Olin Coles|
|Monday, 10 September 2007|
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Testing & Results
I first learned my lesson regarding heat and LCD's when I reviewed the Sharp AQUOS LC-52D62U 52" 1080P HDTV a few months ago. While the SOYO 24-Inch Widescreen LCD Monitor MT-GW-DYLM24D6 is nowhere near the same size, it still manages to put off considerable heat. This is something that you should plan for if you have a confined space in mind for your monitor. I have recorded the surface temperatures using an Extech 450 IR Thermometer and display the results below:
So far my impression of the SOYO 24-Inch Widescreen LCD Monitor has been borderline satisfactory, but then again I have only been looking at the MT-GW-DYLM24D6 and not actually using it to look at 1920x1200 pixels worth of widescreen magic. So here were go...
The SOYO 24-Inch Widescreen LCD Monitor (MT-GW-DYLM24D6) proved to a very reliable component, with absolutely no dead pixels detected after testing with several free software tools. Several of these tools did nothing more than produce moving text or objects across the screen to test for ghosting, while others displayed solid color patters to test for dead pixels. Once the calibration and pixel tests were complete, it was time for a break.
I began with a few rounds of World in Conflict (open public beta), with my new resolution of 1920x1200. Since the MT-GW-DYLM24D6 is an upgrade from my 20.1" Samsung 204B, I wasn't expecting a whole lot more picture beyond the 1600x1200 I had become familiar with. To my surprise, I was impressed with the extra field of view; especially while playing video games with rich landscapes. I usually play real time strategy games like World in Conflict with the screen zoomed all the way out so I can see as much as possible. However, with 1920 pixels of widescreen display, it was realistically possible for me to zoom all the way in and still see a large portion of the battlefield as shown below.
Once I had enjoyed my fun, it was time to resume work and get some solid performance numbers for comparison. I ran the built-in benchmark test for World in Conflict with the graphics configured with the "very high" setting. The benchmark was run three times in a row, and the results were all averaged. Here is the breakdown of frame rates at the defined resolution:
I was beginning to feel like the SOYO 24-Inch Widescreen LCD Monitor was giving me a slight advantage over the competition. So I began another break... what I mean is that I began to research the effects a 16:9 aspect ratio widescreen monitor might have over a 4:3 ratio standard monitor. Yeah, that's the ticket; I went back to work "researching" the advantages a widescreen monitor might give to a player. In the course of my testing, I employed Company of Heroes (v1.71).
Without question, my scientific study proved that a widescreen monitor will almost always benefit a player in video games. The evidence was overwhelming. Just take a look at the screenshot below, and you will agree that this is far more world view than most players have, which means I can position forces outside of the viewable area of my competition. This also means that if he thinks of using this tactic, I will see it coming because I have the advantage of a larger field of view.
After all of the smoke cleared, and several hours of real-motion movie and fast movement game testing had been completed, I was very pleased with the solid performance of the SOYO 24-Inch Widescreen LCD Monitor. Sure, the MT-GW-DYLM24D6 didn't lift and swivel the way I would like it to, and I couldn't plug my mouse and keyboard into it, but the screen clarity and response time was convincing enough for me.