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NVIDIA GeForce GTX 670 Video Card Tests E-mail
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Written by Olin Coles   
Thursday, 10 May 2012
Table of Contents: Page Index
NVIDIA GeForce GTX 670 Video Card Tests
First Look: GeForce GTX 670
DX10: Crysis Warhead
DX11: 3DMark11
DX11: Aliens vs Predator
DX11: Batman Arkham City
DX11: Battlefield 3
DX11: Lost Planet 2
DX11: Metro 2033
DX11: Unigine Heaven 3.0
Temperature and Power Consumption
GeForce GTX 670 Conclusion

DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it's one of the most demanding PC video games we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled

Metro-2033_DX11_Benchmark.jpg

Metro 2033 Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX670 GeForce GTX680
GPU Cores 480 1536 512 2048 1344 1536
Core Clock (MHz) 732 880 772 925 915 1006
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 980 Boost 1058
Memory Clock (MHz) 950 1375 1002 1375 1502 1502
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit



 

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