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Written by Olin Coles   
Thursday, 03 May 2012
Table of Contents: Page Index
NVIDIA GeForce GTX 690 Benchmark Performance
DX10: Crysis Warhead
DX11: 3DMark11
DX11: Aliens vs Predator
DX11: Batman Arkham City
DX11: Battlefield 3
DX11: Gugila GroundWiz RTS
DX11: Lost Planet 2
DX11: Metro 2033
DX11: Unigine Heaven 3.0
Temperature and Power Consumption
NVIDIA Kepler Overclocking
GeForce GTX 690 Conclusion

DX11: Gugila GroundWiz RTS

Gugila's GroundWiz RTS application showcases real-time shader technology. In DirectX 11 tests, terrain rendering uses displacement, tessellation and higher detail ground surfaces. GroundWiz RTS is optimized for parallel computing using multiple CPUs and GPU shaders to achieve real-time performance.

Procedural displacement tessellation is supported on DirectX11 compatible graphics cards. This feature adds a great amount of terrain detail, which will be extra noticeable on rocks and mountainous terrains. The amount of tessellation is user controllable and should be adjusted to the speed of graphics card.

Another important aspect is procedural terrain roughness - controllable per ground layer. Terrain roughness affects lighting via normal mapping and also layer distribution. Optimized routines of GroundWiz RTS Terrain Map make it possible to render a big layer tree in real-time (16 layers and more). The current version is optimized to use graphics cards that support Shader Model 3.0 and above.

  • Gugila GroundWiz RTS 2.1 Demo: Alpine
    • Settings: DirectX 11 Renderer, 1280x720p Resolution, Tessellation Normal, Shadow Mapping 1024, CPU 1t, 60-Second Duration

Gugila-GroundWiz-Alpine_DX11_Benchmark.jpg

Gugila GroundWiz Alpine Benchmark Test Results

EDITOR'S NOTE 22 March 2012: AMD representatives and their PR firm were both contacted nearly one week prior to publication of this article, alerting them to the failure of their Radeon HD 7900 series with the Gugila GroundWiz benchmark using DirectX 11 rendering. To date, no response has been received and no driver update has been posted. It remains unclear why the R7900 series functions with the DX9 version of this test, but fails in DX11 mode.

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit



 

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