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Written by Hank Tolman   
Monday, 26 March 2012
Table of Contents: Page Index
ASUS Rampage IV Formula Gene Motherboard
Closer Look: ASUS Rampage IV Gene
Rampage IV Gene Detailed Features
Motherboard Features and Specifications
Motherboard Testing Methodology
AIDA64 Extreme Edition Tests
PCMark Vantage Tests
CINEBENCH R11.5 Benchmarks
CPU-Dependent 3D Gaming
PassMark PerformanceTest
Media Encoding Benchmarks
SPECviewperf 11 Tests
SPECapc Lightwave
Blender and POV-Ray
ROG X79 Express Motherboard Final Thoughts
ASUS Rampage IV Gene Conclusion

CPU-Dependent 3D Gaming

Street Fighter IV uses a new, built-from-scratch graphics engine that enables CAPCOM to tune the visuals and performance to fit the needs of the game, as well as run well on lower-end hardware. Although the engine is based on DX9 capabilities, it does add soft shadows, High Dynamic Range lighting, depth of field effects, and motion blur to enhance the game experience.

The game is multi-threaded, with rendering, audio, and file I/O all running in different threads. The development team has also worked to maintain a relatively constant CPU load in all parts of the game so that on-screen performance does not change dramatically in different game scenarios.

ASUS_Rampage_IV_SFIV.png

I ran the Street Fighter IV benchmark at its lowest resolution (640x480) will all graphical features turned down to the minimum possible settings. This makes the video card much less of a factor in the results, biasing towards processor performance.



 

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