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NVIDIA GeForce GTX 680 Graphics Performance E-mail
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Written by Olin Coles   
Thursday, 22 March 2012
Table of Contents: Page Index
NVIDIA GeForce GTX 680 Graphics Performance
First Look: GeForce GTX 680
NVIDIA Kepler GPU Details
Video Card Testing Methodology
DX10: Crysis Warhead
DX11: 3DMark11
DX11: Aliens vs Predator
DX11: Batman Arkham City
DX11: Battlefield 3
DX11: Gugila GroundWiz RTS
DX11: Lost Planet 2
DX11: Metro 2033
DX11: Unigine Heaven 3.0
Temperature and Power Consumption
GeForce GTX 680 Conclusion

DX11: Unigine Heaven 3.0

The Unigine Heaven benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.

Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.

  • Unigine Heaven Benchmark 3.0
    • Settings: DirectX 11, High Quality, Extreme Tessellation, 16x AF, 4x AA

Unigine_Heaven_DX11_Benchmark.jpg

Heaven Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590
GPU Cores 480 1536 512 2048 1536 3072 Total 1024
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit



 

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