| NVIDIA GeForce GTX 680 Graphics Performance | |
| Reviews - Featured Reviews: Video Cards | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Written by Olin Coles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Thursday, 22 March 2012 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Page 13 of 15
DX11: Unigine Heaven 3.0The Unigine Heaven benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming. The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand. Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.
Heaven Benchmark Test Results
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||




