|ZOTAC GeForce 8800 GT 512MB AMP! HDMI Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Saturday, 23 February 2008|
Page 10 of 14
Supreme Commander: Forged Alliance Results
Supreme Commander: Forged Alliance is a standalone real-time strategy computer game expansion to Supreme Commander, developed by Gas Powered Games and published by THQ. Because it is a standalone expansion, it is possible to play without owning Supreme Commander. Forged Alliance adds new game play features to the game, several new units for the three preexisting factions, and is further optimised for increased performance beyond that of the original game.
Supreme Commander makes extensive use of two technologies relatively unused in video games prior to its release, namely multi core processing and multi monitor displays. When detecting a multi-core processor, the game assigns a specific task, such as AI calculations, to each core, splitting the load between them. Supreme Commander is one of the first games to specifically support dual and quad core processors in the game.
Unlike World in Conflict, Supreme Commander: Forged Alliance does not use a short in-game benchmark to determine a score. In these tests, Supreme Commander plays an entire round of the game from start to finish and generates composite scores based on this lengthy test. This composite score is based on two factors: sim and render.
Supreme Commander: Forged Alliance may not offer the first-person shooter experience that many gamers prefer, but the graphics are among the most demanding possible. Even so, there seems to be a large difference in scores across the board. In the average of five tests, it seems that AMP!'ed GeForce 8800 GT shows its worthiness as it prevails over the GT and matches the GTX. In our next section, we shall see if the equally-demanding video game Crysis will help strengthen this position.
World in Conflict did its best, and Supreme Commander proved to be a harsh gaming engine for video cards, but Crysis will certainly apply the pressure needed to create a noticeable difference between the GTS, AMP! GT, and GTX video cards in the next section.