|ZOTAC GeForce 8800 GT 512MB AMP! HDMI Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Sunday, 24 February 2008|
Page 9 of 14
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver, the in-game benchmark works very well and comparisons are apples-to-apples.
First tested was the 1024x768 resolution. Based on the test results, it's clear that WiC doesn't place a limit on the maximum frame rate (to conserve wasted power). The average frame rate showed that the ZOTAC ZT-88TES3P-FCP could noticeably outpace the overclocked GeForce 8800 GTS and GTX in the minimum frame rate results, but with the settings on Very High the GeForce 8800 GTX comes back around to level out the performance.
A cautionary word about maximum frame rates is necessary, however. Although these readings are worth noting, the maximum framerate is nearly worthless in determining GPU power. The reason for this is simple: those maximum frame rates are collected from scenes with little to no movement and practically no graphical processing demand. Obviously this shifts the importance over to the minimum framerate, which will indicate how smooth the performance will remain under heavy demand.
With a balanced demand for CPU and GPU power, the 1280x1024 resolution proved to be the turning point for performance. While not powerful enough to outperform the 8800 GTX, the average frame rate gave the ZOTAC GeForce 8800 GT AMP! graphics card more than a 14% performance advantage over the highly overclocked 8800 GTS. Also notice how the GeForce 8800 GTX posts much higher maximum frame rates compared to the others, which proves that in low-demand rendering it still reigns supreme.
At the highest settings the World in Conflict Masstech engine begins to strain the two mid-range GeForce 8800 series products, but the 8800 GTX manages to push ahead. The ZOTAC GeForce 8800 GT AMP! 512MB graphics card offers a substantial advantage over the GeForce 8800 GTS with a five frame per second difference (FPS) in the average frame rate, however the GeForce 8800 GTX still proves that it has game with an 8 FPS advantage over the AMP! GT.
Much like 3DMark06, World in Conflict seems to place the GT firmly between the GTS and GTX. This is all good and fine for now, but both of these applications lack any real strain or technical demand on the GPU like the next tests will. Continue onto the next section where we begin testing with Supreme Commander: Forged Alliance.