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ASUS VG278H LCD Monitor 3D Vision-2 Kit E-mail
Reviews - Featured Reviews: Monitor | HDTV
Written by Olin Coles   
Tuesday, 17 January 2012
Table of Contents: Page Index
ASUS VG278H LCD Monitor 3D Vision-2 Kit
Closer Look: ASUS VG278H
ASUS VG278H Detailed Features
Monitor Testing Methodology
NVIDIA 3D Vision Special Effects
Final Thoughts and Conclusion

Monitor Testing Methodology

The purpose of this section is to illustrate frame rate changes between monitor resolutions, so that users will be prepared for the difference in video game performance. Some users are unaware of how upgrading their monitor may impact game performance, as the larger resolution results in decreased frame rate.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Please do not interpret our benchmark frame rate results to represent real-world graphics performance, as this level changes based on supporting hardware installed.

The Microsoft DirectX-11 graphics API is available on the Microsoft Windows 7 and Vista Operating Systems, and will be the primary O/S for our test platform. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

Intel X58-Express Test System

Graphics Card Radeon HD6850 GeForce GTX460 Radeon HD5850 Radeon HD6870 GeForce GTX560 Radeon HD5870 Radeon HD 6950 GeForce GTX570
GPU Cores 960 336 1440 1120 384 1600 1408 480
Core Clock (MHz) 775 675 725 900 850 850 800 732
Shader Clock (MHz) N/A 1350 N/A N/A 1700 N/A N/A 1464
Memory Clock (MHz) 1000 900 1000 1050 1026 1200 1250 950
Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1280MB GDDR5
Memory Interface 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 320-bit

Resolution Scaling Results

3dMark_Vantage_New_Calico_Benchmark.jpg

DirectX-10 3DMark Vantage: New Calico

  • 3DMark Vantage v1.02
    • Extreme Settings: (Extreme Quality, 8x Multisample Anti-Aliasing, 16x Anisotropic Filtering, 1:2 Scale)

Battlefield-Bad-Company-2_Benchmark.jpg

DirectX-11 Battlefield Bad Company 2

  • BattleField: Bad Company 2
    • Extreme Settings: (Highest Quality, HBAO, 8x AA, 16x AF, 180s Fraps Single-Player Intro Scene)

Unigine_Heaven_DX11_Benchmark.jpg

Unigine Heaven 2.1 Benchmark

  • Unigine Heaven Benchmark 2.1
    • Extreme Settings: (High Quality, Normal Tessellation, 16x AF, 4x AA

3D Vision Test Results

Application Hardware 1920x1080 3D Vision Enabled Impact
Aliens vs Predator GTX 480 40.9 FPS 19.7 FPS 52%
GTX 480 SLI 77.3 FPS 32.9 FPS 57%
Heaven 2.1 GTX 480 44.4 FPS 21.5 FPS 52%
GTX 480 SLI 79.3 FPS 35.1 FPS 56%
Lost Planet 2 GTX 480 52.5 FPS 25.6 FPS 51%
GTX 480 SLI 64.8 FPS 40.0 FPS 38%
Mafia II GTX 480 33.8 FPS 23.8 FPS 30%
GTX 480 SLI 36.4 FPS 32.3 FPS 11%

Back in early 2009 when Benchmark Reviews first tested NVIDIA's 3D Vision technology on PC video games, nearly all of the performance results demonstrated a 50% frame rate drop with stereoscopic effects turned on. This made sense, because two staggered versions of each frame were being displayed. Almost two years later, and the newest titles are beginning to overcome this trend.

Aliens vs Predator, Unigine Heaven 2.1, and Lost Planet 2 all keep to tradition, and lose 50% of the frame rate performance with 3D Vision enabled. For this reason alone, the technology is best suited for gamers capable of providing high-end graphical power. In our tests, this power came from either a single GeForce GTX 480 or two cards in SLI.

Notice that in the Lost Planet 2 tests that frame rate was reduced by only 38%, and not the 51% or more exhibited by older game engines. Mafia II proves this point, primarily because it's the most recent game of the group, and loses only 30% with 3D Vision enabled and a mere 11% when tested using an SLI set. This is proof evident that it's the game that determines the FPS loss, and not the hardware.

3D Vision Surround Tests

Application Hardware 1920x1080 (x3) 3D Vision Surround Impact
Heaven 2.1 GTX 480 SLI 32.9 FPS 16.5 FPS 50%
Lost Planet 2 GTX 480 SLI 49.0 FPS 28.3 FPS 42%
Mafia II GTX 480 SLI 31.8 FPS 24.9 FPS 22%

Very few people can afford the luxury of NVIDIA 3D Vision Surround technology, as it requires expensive amounts of hardware that becomes cost-prohibitive for most people. In our 3D Vision Surround tests, Aliens vs Predator would not run with 4x AA, and the frame rates were very poor at 2x AA. Heaven 2.1 retained the traditional 50% loss, while Lost Planet 2 gave away only 42%. Mafia II was again the most efficient game in terms of 3D Vision Surround performance, and lost only 22% performance when stereoscopic effects were enabled.

On a side note, Lost Planet2 and Mafia 2 is absolutely phenomenal with 3D-Vision and 3D Vision Surround. Both games offer built-in multi-monitor profiles, likely a benefit of being 3D Vision Ready titles. Combining two GeForce GTX 480's into SLI allowed this game to play at 5760 x 1080 resolution across three monitors using the highest settings with APEX PhysX enabled, delivering a thoroughly impressive experience.



 

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