|RAGE the PC Game by id Software|
|Reviews - Featured Reviews: Games|
|Written by Doug Dallam|
|Tuesday, 08 November 2011|
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RAGE PC Game by id Software, some musings
At Benchmark reviews, we thought it might be interesting to offer a light hearted article on the new PC version FPS/RPG hybrid game RAGE, from id software, the creators of DOOM. I've played a lot of PC games since I started using computers. I'm not saying I'm a "gamer," because I'm not. But, I have a good feel for how games have matured since DOOM, which was my first PC game. I've been luke warm with the entire genre of FPSs, MMOGs, and RTSs for a long time, with few exceptions. RAGE is one of those exceptions. Aside from video driver troubles early on, RAGE has a lot to offer and seems like a game inside of a game, inside of a game. This isn't a review, but more of a personal musing on the game itself. So, take off your armor and come on in for some fun.
First, let me say this is not a walk through, how to play, or strategy guide. It's, for lack of a better term, a "How to play RAGE to enjoy it and make it last" musing. If you're like me, I usually get a FPS and play like a bat out of hell until I finish it. It's a diversion and since I'm not young anymore, I can't enjoy week long, time stopping diversions from other responsibilities. That's why my friends and I have virtually stopped playing MMOGs, although we still have old accounts on many games, including Dark Age of Camelot (Since Beta), EVE (4 years now), and the relative new comer, Mortal Online (about a year). In any event, id software has another winner under its belt. How far have games come graphically since Doom? Below you'll see a DOOM vs RAGE screen shot. Also, this game isn't DX, it's Open GL, which is kinda cool in a open source way, but the graphics are still as good as any.
The image above really brings back memories of the days of head to head DOOM, and yes, those "cutting edge graphics" by John Carmack. So this is how far we've come in 16-18 or so years of graphic improvements.
RAGE is a FPS for sure, but it's also a RPG, although less so than moves my emotions, since RPGs for me means MMOGs with real people. However, that's me, and there are lots of people out there who play single player RPGs and love them all the same. Games have been moving towards a multi-gaming experience, rather than a DOOM or Quake like linear FPS, for some time.
My first experience with a hybrid was probably some iteration of Unreal, where you're a space marine with a space ship as a home base, and the RPG aspect was several characters that you talked to throughout the game. I was impressed and enjoyed the game. Then came Far Cry 2, and I got bored fast. RAGE, although not ground breaking (how could it be when it started development in 2007), for me, shows how games are maturing, and now, thanks to RAGE, I really like the fushion and sandbox reality. For instance, RAGE offers a plethora of diversions away from the main plot line. These diversions are like their own games inside of a game. I'll list them for you on the next page.
Full Disclosure: The product used in this article has been self-supplied.