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Reviews - Featured Reviews: Video Cards
Written by David Ramsey   
Tuesday, 14 February 2012
Table of Contents: Page Index
XFX Radeon R7770 Black Edition Video Card
AMD Southern Islands GPU
Closer Look: XFX Radeon HD 7770
FX-777A-ZDSC Detailed Features
Features and Specifications
Video Card Testing Methodology
DX11: 3DMark11
DX11: Crysis 2
DX11: Batman: Arkham City
DX11: Aliens vs Predator
DX11: Lost Planet 2
DX11: Metro 2033
DX11: Unigine Heaven 2.5
XFX 7770 Super OC Temperatures
Power Consumption and Overclocking
XFX Radeon 7770 Final Thoughts
XFX R7770 Black Edition Conclusion

AMD "Southern Islands" GPU

It's always exciting to see AMD or NVIDIA come out with a completely new GPU architecture. The "Southern Islands" GPUs are AMD's implementation of its "Graphics Core Next" architecture, and comprise three different families of GPUs:

  • Tahiti for high-end cards like the Radeon 7970 and 7950
  • Pitcairn for more mainstream users
  • Cape Verde brings up the low end

AMD made the Tahiti-based Radeon 7970 and 7950 cards available first, followed now by the Cape Verde-based 7770 and 7750. Pitcairn cards are as yet unavailable.

Graphics Core Next

AMD had several goals in mind for Graphics Core Next, and one of the main things they wanted to do was to catch up with NVIDIA in the "GPU compute" arena. Right now, NVIDIA's "CUDA" (Compute Unified Device Architecture) dominates in GPU computing, with a robust set of developer tools and years of track record behind it. AMD's "DirectCompute" alternative has been around almost as long but has failed to catch on with developers to the degree that CUDA has. AMD is making a real push for DirectCompute with these new GPUs, and claims that over 200 applications already benefit from DirectCompute technology.

For Southern Islands, AMD has grouped simple ALUs (arithmetic logic units) into a single SIMD (Single Instruction Multiple Data) unit. A number of SIMD units, along with instruction decoders and schedulers, branch units, vector processors, and other items comprise a compute unit, and a number of these compute units (along with memory controllers and whatnot) comprise a Southern Islands GPU chip. Each compute unit comprises 64 shaders; the 7970 has the full complement of 32 compute units (and thus 2,048 shaders), the 7950 has 28 compute units (1,792 shaders), while the Radeon 7770 has 10 compute units (640 shaders). The Cape Verde GPU has about 1.5 billion transistors as compared to Tahiti's 4.3 billion.

Here's a summary of the specifications of the XFX cards Benchmark Reviews has tested so far:

# shaders Stock Shader Clock XFX Shader Clock Stock memory clock XFX Memory Clock Memory Memory Interface Power
XFX R7970 2,048 925MHz 1000MHz 1375MHz 1425MHz 3GB 384-bit 8-pin & 6-pin
XFX R7950 1,792 800MHz 900MHz 1250MHz 1375MHz 3GB 384-bit Two 6-pin
XFX R7770 640 1000MHz 1120MHz 1125MHz 1300MHz 1GB 128-bit One 6-pin

AMD has tweaked their VLIW (very long instruction word) architecture to provide more consistent performance. Previous generations of AMD GPUs often left many compute units/stream processors idle, because dependencies in the data being worked on meant that not all the compute units could be used at once. Southern Islands architecture provides a greater degree of parallelism (it's that SIMD stuff, really, being used effectively) and can keep most compute units working all the time, leading to more consistent (and higher) performance. This has obvious advantages in both graphics processing and general GPU-compute operations.

Other enhancements common to all of AMD's new GPUs include:

Partially Resident Textures: As games increasingly use very large textures, loading and manipulating the texture data takes more time. A Southern Islands GPU can load only the part of the texture that will actually be visible in a frame, reducing the memory bandwidth and workload.

Error-correcting code support: There's not much detail on this feature yet, but it looks as if AMD will be able to offer optional ECC support (important for industrial applications) without having to use ECC memory. This will detect and correct memory errors, although AMD's tech white paper doesn't go into specifics such as how many bits can be detected/corrected.

PowerTune and ZeroPower: These feature dynamically clock the card's GPU and memory doesn (PowerTune) when high performance isn't needed, and can shut off entire sections of the GPU (ZeroPower) when the card is idle. For example, the second card in a CrossFireX system can be idled down to less than 5 watts if you're just browsing the Windows desktop; a single card system will power down if your display goes to sleep. Combined with the inherent efficiency of the 28nm fabrication process, this results in significant power savings. Side benefits you'll notice include less heat and noise emanating from your rig, especially when you're not gaming.

Eyefinity 2.0: New support for 5x1 monitor layouts, improved bezel correction, and support for custom resolutions enhance AMD's existing Eyefinity feature. I saw a 5x1 system demonstrated at an AMD press even a few months ago and it was quite impressive.

28nm fabrication process: If you make 'em smaller, you can fit more of 'em in. The 7970 GPU has a staggering 4.3 billion transistors, and even the 7770 has 1.5 billion. The original Intel 4004 microprocessor had about 2,300. My 1969-vintage HP 9100B programmable calculator has 40.

PCI Express 3.0 support: This has twice the bandwidth of PCI-E 2.0, but I'm not sure what real-world effect this will have, especially on x16 slots. Even the beefiest current video cards aren't hobbled by 8x PCI-E 2.0 bandwidth.

Let's take a look at what these features actually mean on a real, live video card.



 

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