|AMD A8-3850 Lynx APU Processor|
|Reviews - Featured Reviews: Processors|
|Written by Hank Tolman|
|Friday, 01 July 2011|
Page 11 of 15
Street Fighter IV Benchmark
PC-based video games can depend heavily on the CPU if the attached GPU (Graphics Processing Unit) is less powerful, or the graphics settings are configured so low that they create no strain on the video card and must rely purely on system processing speed; a phenomenon known as CPU-dependence. The opposite is true when the video game has a powerful video card installed, and can handle all graphical demands without receiving assistance from the CPU. Benchmark Reviews has proven consistently that, with a high end GPU in use, frame rates are not often noticeably impacted by changes in processor or RAM.
Capcom's Street Fighter IV is part of the now-famous Street Fighter series that began in 1987. The 2D Street Fighter II was one of the most popular fighting games of the 1990s, and now gets a 3D face-lift to become Street Fighter 4. The Street Fighter 4 benchmark utility was released as a novel way to test your system's ability to run the game. It uses a few dressed-up fight scenes where combatants fight against each other using various martial arts disciplines. Feet, fists and magic fill the screen with a flurry of activity. Due to the rapid pace, varied lighting and the use of music this is one of the more enjoyable benchmarks.
Street Fighter IV uses a proprietary Capcom SF4 game engine, which is enhanced over previous versions of the game. In terms of 3D graphical demand, Street Fighter IV is considered very low-end for most desktop GPUs. While modern desktop computers with discrete graphics have no problem playing Street Fighter IV at its highest graphical settings, integrated and mobile GPUs have a difficult time producing playable frame rates with the lowest settings configured.
While PC games are generally playable regardless of CPU, the Street Fighter IV game is surprisingly dependent on the CPU. That is why it is included here.
Resident Evil 5 Benchmark Results
Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX-10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.
On the PC version of Resident Evil 5, both DirectX 9 and DirectX-10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.
NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Benchmark Reviews uses the DirectX-10 version of the test at 1280x1024 resolution. Low quality settings are configured, with no MSAA post processing effects. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.
Lost Planet 2 DX11 Benchmark Results
A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terra forming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.
The Lost Planet 2 Benchmark is, of course, a DX11 benchmark. The results, while not comparing the A8-3850 to the i3-2100, do show us where the A8-3850 stands on DX11 game benchmarks compared to low-end discrete graphics cards.
Let's take a look at some video transcoding tests next.