|Mushkin Ridgeback Redline Enhanced DDR3|
|Reviews - Featured Reviews: Memory|
|Written by Austin Downing|
|Saturday, 09 July 2011|
Page 5 of 6
Application benchmarks are a look at real world performance of the memory being tested. During this review we will be employing a combination of rendering, compression, and simulation to see how timing and speed of memory affects their performance.
Much like games that use DirectX or OpenGL to render their scenes CINIBENCH sees very little in gain by using higher performance RAM. Between the Mushkin Enhanced 1600Mhz 7-8-7-24 and the Mushkin Enhanced 2133Mhz 9-11-10-28 is around .8% performance difference within our 1% margin of error.
Using the benchmarking tool that was built into WinRAR 4.00 we were able to effectively gauge how many kilobytes per second our test bed was able to compress. WinRAR is responsive to speed and timings and as such our Mushkin 1600Mhz 7-8-7-24 was able to surpass both of our looser 1866Mhz kits. This is made more obvious when you compare Mushkin 1600Mhz 7-8-7-24 kit to the G.Skill Sniper 1866Mhz 9-10-9-28 where Mushkin's kit gains a respectable 2.1% boost in performance.
The speed of Euler 3D simulation is obviously sensitive to both speed and timings. Interestingly enough this 1600Mhz 7-8-7-24 kit keeps up with our 1866Mhz 9-10-9-27 kits sitting within our 1% margin of error for both kits. Still compared to our other 1600Mhz 9-9-9-24 kit we see a near 10% boost in performance. Although this may not seem like a useful increase in performance, since the calculation being done by this program can be run for days or weeks a 10% increase can be a huge difference in time for long term simulations.