|AMD Radeon HD6850 & HD6950 CrossFire Performance|
|Reviews - Featured Reviews: Video Cards|
|Written by Steven Iglesias-Hearst|
|Sunday, 26 June 2011|
Page 9 of 18
DX11: Aliens vs Predator
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion's proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.
In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.
Cost Analysis: Aliens vs Predator (1680x1050)
Test Summary: In the Alien vs Predator benchmark we see great potential from our CrossFire sets, the HD6850 CrossFire configuration gives an average 45% performance increase over a single card which equates to 90% scaling at 1920x1080. The HD6950 CrossFire setup gives on average 49% extra performance over its single card contenders, this equates to 98% scaling at 1920x1080 which is an excellent result indeed. In our cost analysis you will see that the cost per frame rating of the HD6850 CrossFire setup is higher compared with a single card, but the HD6950 CrossFire setup cost per frame is so close to that of its single card counterpart that it is hard to believe. This is a great result for CrossFire scaling.