|G.Skill Sniper 1866 MHz DDR3 Memory Kit|
|Reviews - Featured Reviews: Memory|
|Written by Austin Downing|
|Tuesday, 14 June 2011|
Page 6 of 7
Application benchmarks are a look at real world performance of the memory being tested. During this review we will be employing a combination of rendering, compression, and simulation to see how timing and speed of memory affects their performance.
Much like games that use DirectX or OpenGL to render their scenes CINIBENCH sees very little in gain by using higher performance RAM. Between the G.Skill RipJaw 1600Mhz 9-9-9-24 and the G.Skill Sniper 1866Mhz 9-10-9-28 around .5% performance difference well within our 1% margin of error.
UUsing the benchmarking tool that was built into WinRAR 4.00 we were able to effectively gauge how many kilobytes per second our test bed was able to compress. WinRAR is responsive to speed and timings and as such our Mushkin 1600Mhz 7-8-7-24 was able to surpass both of our looser 1866Mhz kits. Still compared to the G.Skill RipJaw 1600Mhz 9-9-9-24 we were able to gain a respectable 6% boost in our compression bandwidth moving from 4019kB/s to 4267.5kB/s.
The speed of Euler 3D simulation is obviously sensitive to both speed and timings. At 1866Mhz with 9-10-9-28 timings the G.Skill Sniper provide around 10% more performance than the G.Skill RipJaw 1600Mhz 9-9-9-28 at 5.7185Hz compared to 5.1825Hz. Although this may not seem like a useful increase in performance since the calculation being done by this program can be run for days or weeks a 10% increase can be a huge difference in time for long term simulations.