|HIS Radeon HD6870 IceQ-X Turbo-X Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Steven Iglesias-Hearst|
|Thursday, 02 June 2011|
Page 13 of 18
DX11: Metro 2033
Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.
The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.
Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.
NVIDIA has been diligently working to promote Metro 2033, and for good reason: it's one of the most demanding PC video games we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned to to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.
Cost Analysis: Metro 2033 (1680x1050)
Test Summary: Metro 2033 is hard on all video cards, and in our tests only the factory overclocked video cards delivered acceptable frame rates. It is also rather apparent that the AMD GPU's deliver better performance across the board when compared to their theoretical rivals, another win for the overclocked HIS HD6870 IceQ X Turbo X. This game was intended to be played with PhysX enabled and we all know this is something only NVIDIA cards can do well at the moment, hopefully in the future we might see PhysX code that is better optimized for multi-core CPU's.