|ASUS Crosshair-V Formula AMD 990FX Motherboard|
|Reviews - Featured Reviews: Motherboards|
|Written by Hank Tolman|
|Monday, 30 May 2011|
Page 13 of 15
Street Fighter IV Benchmark
PC-based video games can depend heavily on the CPU if the attached GPU (Graphics Processing Unit) is less powerful, or the graphics settings are configured so low that they create no strain on the video card and must rely purely on system processing speed; a phenomenon known as CPU-dependence. The opposite is true when the video game has a powerful video card installed, and can handle all graphical demands without receiving assistance from the CPU. Benchmark Reviews has proven consistently that, with a high end GPU in use, frame rates are not often noticeably impacted by changes in processor or RAM.
Capcom's Street Fighter IV is part of the now-famous Street Fighter series that began in 1987. The 2D Street Fighter II was one of the most popular fighting games of the 1990s, and now gets a 3D face-lift to become Street Fighter 4. The Street Fighter 4 benchmark utility was released as a novel way to test your system's ability to run the game. It uses a few dressed-up fight scenes where combatants fight against each other using various martial arts disciplines. Feet, fists and magic fill the screen with a flurry of activity. Due to the rapid pace, varied lighting and the use of music this is one of the more enjoyable benchmarks.
Street Fighter IV uses a proprietary Capcom SF4 game engine, which is enhanced over previous versions of the game. In terms of 3D graphical demand, Street Fighter IV is considered very low-end for most desktop GPUs. While modern desktop computers with discrete graphics have no problem playing Street Fighter IV at its highest graphical settings, integrated and mobile GPUs have a difficult time producing playable frame rates with the lowest settings configured.
While PC games are generally playable regardless of CPU, the Street Fighter IV game is surprisingly dependent on the CPU. That is why it is included here.