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Written by Steven Iglesias-Hearst   
Monday, 23 May 2011
Table of Contents: Page Index
MSI R6950 Twin Frozr III Power Edition OC
Closer Look: MSI R6950 Twin Frozr III
MSI R6950 Twin Frozr III PE/OC Details
Features and Specifications
VGA Testing Methodology
DX10: 3DMark Vantage
DX10: Street Fighter IV
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Lost Planet 2
DX11: Tom Clancy's HAWX 2
DX11: Metro 2033
DX11: Unigine Heaven 2.1
MSI R6950 Twin Frozr III PE/OC Temperatures
VGA Power Consumption
MSI R6950 Twin Frozr III PE/OC Overclocking
Final Thoughts and Conclusion

DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it's one of the most demanding PC video games we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned to to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033
    • Moderate Settings: (Very-High Quality, AAA, 16x AF, Advanced DoF, Tessellation, 180s Fraps Chase Scene)

Metro_2033.jpg

Cost Analysis: Metro 2033 (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $9.14 per FPS
  • $169.99 Radeon HD6850 costs $6.88 per FPS
  • $185.99 GeForce GTX 460 costs $7.98 per FPS
  • $199.99 Radeon HD6870 costs $7.13 per FPS
  • $249.99 GeForce GTX 560Ti costs $8.64 per FPS
  • $249.99 Radeon HD6950 costs $7.51 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $8.20 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $8.61 per FPS
  • Test Summary: Metro 2033 is hard on all video cards, and in our tests only the factory overclocked video cards delivered acceptable frame rates. It is also rather apparent that the AMD GPU's deliver better performance across the board when compared to their theoretical rivals, another win for the MSI R6950 Twin Frozr III PE/OC. This game was intended to be played with PhysX enabled and we all know this is something only NVIDIA cards can do well at the moment, hopefully in the future we might see PhysX code that is better optimized for multi-core CPU's.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit



     

    Comments 

     
    # "Not the quietest?"ehume 2011-05-24 17:45
    I would be interested to know what the quietest video card is, on a model to model basis. For example, what is the quietest 560 running full out? The quietest 6870? Etc.

    A lot of us are making quiet machines. The noisiest parts are our gpu's. And I'm not ready to go fanless yet.
    Report Comment
     
     
    # RE: "Not the quietest?"Pinakio 2011-05-24 22:57
    May be this is what you're looking for-XFX HD 6870 Black (##anandtech.com/show/4137/amds-gtx-560-ti-counteroffensive-radeon-hd-6950-1gb-xfxs-radeon-hd-6870-black-edition/6). This one seems to have excellent acoustic properties.
    Report Comment
     
     
    # Silent 6850Austin Downing 2011-05-24 18:27
    Ehume you may want to look at the passively cooled Powercolor 6850.

    ##hexus.net/content/item.php?item=30486
    Report Comment
     
     
    # Re:MSI R6950 Twin Frozr III Power Edition OC Video CardPinakio 2011-05-24 23:24
    AMD should take some notes from Nvidia's page. HD6950 has so much potential (leaving alone the unlocking/flashing to 6970), yet board partners can't tweak it to their heart's content without cannibalizing the sell of HD6970 - a real shame! Look at those custom clocked 560-ti cards, it's hard to find a reference one now days. Similarly every non-reference 6950 2GB should come out with at least 900Mhz at the gpu core.

    *You guys @BMR seem to be on a roll with these hot video card reviews, keep it that way:)
    Report Comment
     
     
    # RE: MSI R6950 Twin Frozr III Power Edition OCMike Cannon 2011-05-24 23:32
    I'm waiting for Aussie prices to drop, but it might help if I knew whether AMD and Nvidia, both, are equal in heat, power use and decibels, to each other for performance output.
    We can Google and find info, but usually the tests are from different testers on different machines, rendering the tests irrelevant.
    Report Comment
     

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