|PowerColor PCS+ HD6950 Vortex II|
|Reviews - Featured Reviews: Video Cards|
|Written by David Ramsey|
|Sunday, 22 May 2011|
Page 12 of 17
DX11: Battlefield Bad Company 2
The Battlefield franchise has been known to demand a lot from PC graphics hardware. DICE (Digital Illusions CE) has incorporated their Frostbite-1.5 game engine with Destruction-2.0 feature set with Battlefield: Bad Company 2. Battlefield: Bad Company 2 features destructible environments using Frostbit Destruction-2.0, and adds gravitational bullet drop effects for projectiles shot from weapons at a long distance. The Frostbite-1.5 game engine used on this game consists of DirectX 10 primary graphics, with improved performance and softened dynamic shadows added for DirectX 11 users.
At the time Battlefield: Bad Company 2 was published, DICE was also working on the Frostbite-2.0 game engine. This upcoming engine will include native support for DirectX 10.1 and DirectX 11, as well as parallelized processing support for 2-8 parallel threads. This will improve performance for users with an Intel Core-i7 processor. Unfortunately, the Extreme Edition Intel Core i7-980X six-core CPU with twelve threads will not see full utilization.
In our benchmark tests of Battlefield: Bad Company 2, the first three minutes of action in the single-player raft night scene are captured with FRAPS. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings. The Frostbite-1.5 game engine in Battlefield: Bad Company 2 appears to equalize our test set of video cards, and despite AMD's sponsorship of the game it still plays well using any brand of graphics card.
At 1920x1200, the 6950, 5870, and GTX560Ti all come within a few percentage points of each other. The GTX570 dominates with scores 10fps better than the overclocked 6950 at 1920x1280, and 15fps better at 1680x1050.