|MSI N560GTX Ti Hawk Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Steven Iglesias-Hearst|
|Wednesday, 18 May 2011|
Page 7 of 18
DX10: Street Fighter IV
Capcom's Street Fighter IV is part of the now-famous Street Fighter series that began in 1987. The 2D Street Fighter II was one of the most popular fighting games of the 1990s, and now gets a 3D face-lift to become Street Fighter 4. The Street Fighter 4 benchmark utility was released as a novel way to test your system's ability to run the game. It uses a few dressed-up fight scenes where combatants fight against each other using various martial arts disciplines. Feet, fists and magic fill the screen with a flurry of activity. Due to the rapid pace, varied lighting and the use of music this is one of the more enjoyable benchmarks. Street Fighter IV uses a proprietary Capcom SF4 game engine, which is enhanced over previous versions of the game.
Using the highest quality DirectX-10 settings with 8x AA and 16x AF, a mid to high end card will ace this test, but it will still weed out the slower cards out there.
Cost Analysis: Street Fighter IV (1680x1050)
Test Summary: The Street Fighter IV test comes across a little biased towards the green team, perhaps the good old 'NVIDIA The way it's meant to be played' logo displayed when you launch the benchmark gives that away. As you will see later in the performance analysis, this analogy is turned on its head when a game that was touted as an NVIDIA game (METRO 2033) actually performs better on AMD hardware when PhysX is disabled. Street Fighter IV is a very fast paced game but the MSI GTX560Ti Hawk is simply overkill.