|HIS Radeon HD 6870 IceQ Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Steve Hearst|
|Wednesday, 09 November 2011|
Page 14 of 18
DX11: Unigine Heaven 2.1
The Unigine Heaven 2.1 benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extent and exhibiting the possibilities of enriching 3D gaming.
The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.
Although Heaven-2.1 was recently released and used for our DirectX-11 tests, the benchmark results were extremely close to those obtained with Heaven-1.0 testing. Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.
Cost Analysis: Unigine Heaven (1680x1050)
Test Summary: Unigine heaven is also quite hard on video cards; only the best video cards will be able to run it smooth at the highest settings, certain parts of this benchmark put more work on the GPU than others. With the exception of the GTX 460 and GTX 560Ti results we see nearly perfect scaling in the line-up. The higher core count of the HD6950 GPU certainly makes a lot of difference in our tests.
In the following sections we will report our findings on power consumption and overclocking.