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Written by Steve Hearst   
Wednesday, 09 November 2011
Table of Contents: Page Index
HIS Radeon HD 6870 IceQ Video Card
Closer Look: HIS Radeon HD 6870 IceQ 1GB
HIS Radeon HD 6870 IceQ 1GB Detailed Features
Features and Specifications
VGA Testing Methodology
DX10: 3DMark Vantage
DX10: Street Fighter IV
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Lost Planet 2
DX11: Tom Clancy's HAWX 2
DX11: Metro 2033
DX11: Unigine Heaven 2.1
HIS Radeon HD6870 IceQ 1GB Temperatures
VGA Power Consumption
HIS Radeon HD6870 IceQ 1GB Overclocking
Final Thoughts and Conclusion

DX11: Tom Clancy's HAWX 2

Tom Clancy's H.A.W.X.2 has been optimized for DX11 enabled GPUs and has a number of enhancements to not only improve performance with DX11 enabled GPUs, but also greatly improve the visual experience while taking to the skies. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain in question. This allows for a very low memory footprint and relies on the GPU power alone to expand the low resolution data to highly realistic detail.

The Tom Clancy's HAWX2 benchmark uses normal game content in the same conditions a player will find in the game, and allows users to evaluate the enhanced visuals that DirectX-11 tessellation adds into the game. The Tom Clancy's HAWX2 benchmark is built from exactly the same source code that's included with the retail version of the game. HAWX2's tessellation scheme uses a metric based on the length in pixels of the triangle edges. This value is currently set to 6 pixels per triangle edge, which provides an average triangle size of 18 pixels.

The end result is perhaps the best tessellation implementation seen in a game yet, providing a dramatic improvement in image quality over the non-tessellated case, and running at playable frame rates across a wide range of graphics hardware.

  • Tom Clancy's HAWX 2 Benchmark 1.0.4
    • Extreme Settings: (Maximum Quality, 8x AA, 16x AF, DX11 Terrain Tessellation)

HAWX_2.jpg

Cost Analysis: HAWX 2 (1680x1050)

  • $139.99 Radeon HD6850 costs $1.89 per FPS
  • $159.99 GeForce GTX 460 costs $1.87 per FPS
  • $199.99 HIS Radeon HD6870 IceQ 1GB costs $2.35 per FPS
  • $199.99 HIS Radeon HD6870 IceQ X Turbo X costs $2.38 per FPS
  • $219.99 GeForce GTX 560Ti costs $2.00 per FPS
  • $229.99 Radeon HD6950 costs $2.58 per FPS
  • Test Summary: HAWX 2 is a strange game in that you need to look very close to see the difference in quality settings, the main difference is in the terrain but this is easily overlooked as you are busy fighting with the controls just to fly in a straight line. The GTX 560Ti pummels on all of the video cards in this line up, beating them in both FPS performance and price per FPS, but all of the other cards also deliver excellent frame rates. The landscapes are beautifully rendered making the game scenery pleasurable, now I just need to master the controls.

    Graphics Card Radeon
    HD6850
    GeForce
    GTX 460 (OC)
    HIS Radeon
    HD6870 IceQ 1GB
    HIS Radeon
    HD6870 X Turbo X
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    GPU Cores 960 336 1120 1120 384 1408
    Core Clock (MHz) 775 715 900 975 822 800
    Shader Clock (MHz) N/A 1430 N/A N/A 1645 N/A
    Memory Clock (MHz) 1000 900 1050 1150 1002 1250
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit



     

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