|ASUS P8Z68V PRO Motherboard|
|Reviews - Featured Reviews: Motherboards|
|Written by David Ramsey|
|Wednesday, 11 May 2011|
Page 12 of 15
Street Fighter IV Benchmark
Street Fighter IV uses a new, built-from-scratch graphics engine that enables CAPCOM to tune the visuals and performance to fit the needs of the game, as well as run well on lower-end hardware. Although the engine is based on DX9 capabilities, it does add soft shadows, High Dynamic Range lighting, depth of field effects, and motion blur to enhance the game experience.
The game is multi-threaded, with rendering, audio, and file I/O all running in different threads. The development team has also worked to maintain a relatively constant CPU load in all parts of the game so that on-screen performance does not change dramatically in different game scenarios.
That said, the results are...unexpected. Luci Virtu kicks in in i-Mode to provide excellent performance, but overclocking the Intel Core i7 2600K processor adds virtually nothing to the performance. I'd guess this means that the frame rates in either case are GPU-limited, and that we would probably see more distinction in the results with a more powerful graphics card.
Blender is an open-source, free content creation suite of 3D modeling, rendering, and animation capabilities. Originally released in 2002, it's available in versions for Mac OS X, Windows, Linux, and several Unix distributions. It supports rigid and soft-body objects and can handle the draping and animation of cloth, as well as the rendering and animation of smoke, water, and general particle handling.
Our Blender test renders multiple frames of an animation of a chunk of ice, with translucency and reflections. Rendering of this model uses ray-tracing algorithms.
From these results it's obvious that Blender processes are entirely CPU based, with no work done on the GPU. The overclocked configuration is 27% faster.