|ASUS ENGTS450 DirectCU OC Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Steven Iglesias-Hearst|
|Saturday, 05 March 2011|
Page 9 of 18
DX11: Battlefield Bad Company 2
The Battlefield franchise has been known to demand a lot from PC graphics hardware. DICE (Digital Illusions CE) has incorporated their Frostbite-1.5 game engine with Destruction-2.0 feature set with Battlefield: Bad Company 2. Battlefield: Bad Company 2 features destructible environments using Frostbit Destruction-2.0, and adds gravitational bullet drop effects for projectiles shot from weapons at a long distance. The Frostbite-1.5 game engine used on Battlefield: Bad Company 2 consists of DirectX-10 primary graphics, with improved performance and softened dynamic shadows added for DirectX-11 users.
At the time Battlefield: Bad Company 2 was published, DICE was also working on the Frostbite-2.0 game engine. This upcoming engine will include native support for DirectX-10.1 and DirectX-11, as well as parallelized processing support for 2-8 parallel threads. This will improve performance for users with an Intel Core-i7 processor. Unfortunately, the Extreme Edition Intel Core i7-980X six-core CPU with twelve threads will not see full utilization.
In our benchmark tests of Battlefield: Bad Company 2, the first three minutes of action in the single-player raft night scene are captured with FRAPS. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings. The Frostbite-1.5 game engine in Battlefield: Bad Company 2 appears to equalize our test set of video cards, and despite AMD's sponsorship of the game it still plays well using any brand of graphics card.
Cost Analysis: Battlefield: Bad Company 2 (1680x1050)
Test Summary: Now is when we see some better looking numbers. The GTS 450 showing again that it is the best value performance wise, and also leading the Killer HD5770 by 4.7 FPS. Playing at either of these resolutions is acceptable in the single player mode, there are some scenes of heavy action where you will notice the lag but overall it is playable. The multiplayer is somewhat different due to the more dynamic nature so some settings such as Anisotropic Filtering and Anti-Aliasing need to be lowered.