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MSI R6870 Hawk Graphics Card E-mail
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Written by Hank Tolman   
Friday, 04 March 2011
Table of Contents: Page Index
MSI R6870 Hawk Graphics Card
Closer Look: MSI R6870 Hawk
MSI R6870 Hawk Detailed Features
Features and Specifications
Video Card Testing Methodology
DX10: 3DMark Vantage
DX9 SSAO: Mafia II
DX11: Aliens vs. Predator
DX11: Battlefield: Bad Company 2
DX11: DiRT-2 Demo
DX11: Lost Planet 2
DX11: Unigine Heaven 2.1
MSI R6870 Hawk Temperatures and Overclocking
Final Thoughts and Conclusion

DiRT-2 Demo DX11 Benchmark Results

DiRT-2 features a roster of contemporary off-road events, taking players to diverse and challenging real-world environments. This World Tour has players competing in aggressive multi-car, and intense solo races at extraordinary new locations. Everything from canyon racing and jungle trails to city stadium-based events. Span the globe as players unlock tours in stunning locations spread across the face of the world. USA, Japan, Malaysia, Baja Mexico, Croatia, London, and more venues await, as players climb to the pinnacle of modern competitive off-road racing.

Multiple disciplines are featured; encompassing the very best that modern off-roading has to offer. Powered by the third generation of the EGOTM Engine's award-winning racing game technology, DiRT-2 benefits from tuned-up car-handling physics and new damaged engine effects. It showcases a spectacular new level of visual fidelity, with cars and tracks twice as detailed as those seen in GRID. The DiRT-2 garage houses a collection of officially licensed rally cars and off-road vehicles, specifically selected to deliver aggressive and fast paced racing. Covering seven vehicle classes, players are given the keys to powerful vehicles right away. In DiRT-2 the opening drive is the Group N Subaru, essentially making the ultimate car from the original game the starting point in the sequel, and the rides just get even more impressive as you rack up points.

The primary contribution that DirectX-11 makes to the DiRT-2 Demo benchmark is in the way water is displayed when a car is passing through it, and in the way cloth items are rendered. The water graphics are pretty obvious, and there are several places in the Moroccan race scene where cars are plowing through large and small puddles. Each one is unique, and they are all believable, especially when more than one car is in the scene. The cloth effects are not as obvious, except in the slower-moving menu screens; when there is a race on, there's precious little time to notice the realistic furls in a course-side flag. I should also note that the flags are much more noticeable in the actual game than in the demo, so they do add a little more to the realism there, that is absent from the benchmark.

On a side note, I appreciate the fact that the demo's built-in benchmark has variable game play. I know its lame, but I most always watch it intently, just to see how well "my" car is being driven. So far, my finest telekinetic efforts have yielded a best finish of second place!

MSI_6870_Hawk_Dirt2.jpg

Graphics Card

GeForce GTS450

Radeon HD5770

GeForce GTX460SE

Radeon HD6850

Radeon HD6870

GPU Cores

240

800

288

960

1120

Core Clock (MHz)

850

875

648

775

930

Shader Clock (MHz)

1700

N/A

1296

N/A

N/A

Memory Clock (MHz)

1000

1225

850

1000

1050

Memory Amount

1024MB GDDR3

1024MB GDDR5

1024MB GDDR5

1024MB GDDR5

1280MB GDDR5

Memory Interface

128-bit

256-bit

192-bit

256-bit

256-bit



 

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