|PowerColor AX6990 4GBD5-M4D Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Sunday, 20 March 2011|
Page 12 of 19
H.A.W.X. 2 DX11 Benchmark Results
H.A.W.X. 2 has been optimized for DX11 enabled GPUs and has a number of enhancements to not only improve performance with DX11 enabled GPUs but also greatly improve the visual experience while taking to the skies.
The H.A.W.X.2 benchmark test is not quite the tessellation monster that Unigine Heaven is. It is supposed to represent an actual game, after all. However, the developers have taken full advantage of the DirectX 11 technology to pump up the realism in this new title. The scenery on the ground in particular is very detailed and vividly portrayed, and there's a lot of it that goes by the window of the F-35 Lightning that is your point of view. The blue sky, not so much....
The enhanced ability of the NVIDIA GPU designs to handle tessellation is quite evident here. This benchmark was launched by NVIDIA and AMD had limited access during game development, so they were pretty far behind with regard to drivers. The latest AMD drivers help to boost each of the Radeon cards by about 10 FPS, compared to their earlier performance. The Radeon HD 6990 ends up on the top of the pile in this test, because it has the most shaders, but the GTX 480 places a strong second based on the fact that all the early GTX 4xx designs were heavily focused on tessellation performance.
Let's take a look at another DX11 benchmark, a fast-paced scenario on a Lost Planet called E.D.N. III. The dense vegetation in "Test A" is almost as challenging as it was in Crysis, and now we have tessellation and soft shadows thrown into the mix via DirectX 11.