|PowerColor AX6990 4GBD5-M4D Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Sunday, 20 March 2011|
Page 11 of 19
DiRT-2 Demo DX11 Benchmark Results
DiRT-2 features a roster of contemporary off-road events, taking players to diverse and challenging real-world environments. This World Tour has players competing in aggressive multi-car, and intense solo races at extraordinary new locations. Everything from canyon racing and jungle trails to city stadium-based events. Span the globe as players unlock tours in stunning locations spread across the face of the world. USA, Japan, Malaysia, Baja Mexico, Croatia, London, and more venues await, as players climb to the pinnacle of modern competitive off-road racing.
Multiple disciplines are featured; encompassing the very best that modern off-roading has to offer. Powered by the third generation of the EGOTM Engine's award-winning racing game technology, DiRT-2 benefits from tuned-up car-handling physics and new damaged engine effects. It showcases a spectacular new level of visual fidelity, with cars and tracks twice as detailed as those seen in GRID. The DiRT-2 garage houses a collection of officially licensed rally cars and off-road vehicles, specifically selected to deliver aggressive and fast paced racing. Covering seven vehicle classes, players are given the keys to powerful vehicles right away. In DiRT-2 the opening drive is the Group N Subaru, essentially making the ultimate car from the original game the starting point in the sequel, and the rides just get even more impressive as you rack up points.
The primary contribution that DirectX-11 makes to the DiRT-2 Demo benchmark is in the way water is displayed when a car is passing through it, and in the way cloth items are rendered. The water graphics are pretty obvious, and there are several places in the Moroccan race scene where cars are plowing through large and small puddles. Each one is unique, and they are all believable, especially when more than one car is in the scene. The cloth effects are not as obvious, except in the slower-moving menu screens; when there is a race on, there's precious little time to notice the realistic furls in a course-side flag. I should also note that the flags are much more noticeable in the actual game than in the demo, so they do add a little more to the realism there, that is absent from the benchmark.
The race winner is the PowerColor Radeon HD 6990, but not by much. The GTX 460s in SLI get within 6% of the mighty Antilles. For a title that was developed on AMD hardware, this is a somewhat surprising result, or it would be if I hadn't already seen the GTX 460 pick a fight with every high end card it encountered. The entire Radeon lineup suffers by comparison in this benchmark; the HD 6870 and HD 5870 results look pretty lackluster and the HD 6990 can only beat up on its AMD siblings. The GTX 460 SLI pair really steals the show here, in terms of performance vs. cost. Fortunately, every setup I tested with here did a great job rendering all of the various scenes. As I said above, this is one of my favorite games, and I can confirm that the results above are not far off from real gameplay. There has been some concern in the community about the veracity of the Demo Benchmark compared to the in-game one, and/or FRAPS results. Despite that, I like to use the Demo version because everyone has access to it, and can easily compare results obtained with their own hardware.
In the next section we'll take a look at one of the newest benchmarking tools, H.A.W.X. 2. It's a high flying aerial adventure filled with lots of tessellated terrain, blown-up airplane bits, and masses of blue sky as a background.