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Written by Steven Iglesias-Hearst   
Tuesday, 15 March 2011
Table of Contents: Page Index
MSI N550GTX-Ti Cyclone-II OC Video Card
Closer Look: MSI N550GTX-Ti
MSI N550GTX-Ti Cyclone II OC Details
Features and Specifications
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Street Fighter IV
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Lost Planet 2
DX11: Tom Clancy's HAWX 2
DX11: Metro 2033
DX11: Unigine Heaven 2.1
MSI N550GTX-Ti Cyclone II OC Temperatures
VGA Power Consumption
MSI N550GTX-Ti Overclocking
Final Thoughts and Conclusion

DX11: Tom Clancy's HAWX 2

Tom Clancy's H.A.W.X.2 has been optimized for DX11 enabled GPUs and has a number of enhancements to not only improve performance with DX11 enabled GPUs, but also greatly improve the visual experience while taking to the skies. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain in question. This allows for a very low memory footprint and relies on the GPU power alone to expand the low resolution data to highly realistic detail.

The Tom Clancy's HAWX2 benchmark uses normal game content in the same conditions a player will find in the game, and allows users to evaluate the enhanced visuals that DirectX-11 tessellation adds into the game. The Tom Clancy's HAWX2 benchmark is built from exactly the same source code that's included with the retail version of the game. HAWX2's tessellation scheme uses a metric based on the length in pixels of the triangle edges. This value is currently set to 6 pixels per triangle edge, which provides an average triangle size of 18 pixels.

The end result is perhaps the best tessellation implementation seen in a game yet, providing a dramatic improvement in image quality over the non-tessellated case, and running at playable frame rates across a wide range of graphics hardware.

  • Tom Clancy's HAWX 2 Benchmark 1.0.4
    • Extreme Settings: (Maximum Quality, 8x AA, 16x AF, DX11 Terrain Tessellation)

HAWX_2.jpg

Cost Analysis: HAWX 2 (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $2.03 per FPS
  • $199.99 Radeon HD 5770 costs $4.41 per FPS
  • $189.99 GeForce GTX 460 costs $2.27 per FPS
  • $129.99 GeForce GTS 450 costs $2.13 per FPS
  • Test Summary: HAWX 2 is a strange game in that you need to look very close to see the difference in quality settings, the main difference is in the terrain but this is easily overlooked as you are busy fighting with the controls just to fly in a straight line. The GTX550-Ti pummels on the GTS 450 and HD5770 beating them in both FPS performance and price per FPS but is still a way behind the GTX460. The landscapes are beautifully rendered making the game scenery pleasurable, now I just need to master the controls.

    Graphics Card GeForce GTX550-Ti Radeon HD5770 GeForce GTX460 GeForce GTS 450
    GPU Cores 192 800 336 192
    Core Clock (MHz) 950 850 715 850
    Shader Clock (MHz) 1900 N/A 1430 1700
    Memory Clock (MHz) 1075 1200 900 950
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5
    Memory Interface 192-bit 128-bit 256-bit 128-bit



     

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