|MSI N550GTX-Ti Cyclone-II OC Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Steven Iglesias-Hearst|
|Tuesday, 15 March 2011|
Page 11 of 18
DX11: Lost Planet 2
Lost Planet 2 is the second instalment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.
Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on 'Boss' characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.
The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.
Cost Analysis: Lost Planet 2 (1680x1050)
Test Summary: Lost Planet 2 is a tough cookie to crack, in our tests we had to use relatively low settings just to get some acceptable numbers. This game wants high level hardware to play maxed out. None of the cards tested could play this benchmark at high settings and deliver an acceptable FPS result so visual quality has to be sacrificed. The GTX 460 only just does a good job and once again the Killer HD5770 and the GTS 450 are left behind by the GTX550-Ti.