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AMD Radeon HD 6990 Antilles Video Card E-mail
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Written by Olin Coles   
Tuesday, 08 March 2011
Table of Contents: Page Index
AMD Radeon HD 6990 Antilles Video Card
Radeon HD 6990 Appearance
Antilles Detailed Features
Antilles Features and Specifications
Video Card Testing Methodology
DX9 SSAO: Mafia II
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX11: 3DMark11
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Lost Planet 2
DX11: Metro 2033
DX11: Unigine Heaven 2.1
Overclocking and Temperatures
VGA Power Consumption
Radeon HD 6990 Conclusion

DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it's one of the most demanding PC video games we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033
    • Moderate Settings: (Very-High Quality, AAA, 16x AF, Advanced DoF, Tessellation, 180s Fraps Chase Scene)

Metro-2033_DX11_Benchmark.jpg

Metro 2033 Moderate Quality Settings

Graphics Card Radeon HD6870 Radeon HD6970 GeForce GTX570 Radeon HD5970 GeForce GTX580 Radeon HD6990
GPU Cores 1120 1536 480 3200 Total 512 3072 Total
Core Clock (MHz) 900 880 732 725 772 830/880
Shader Clock (MHz) N/A N/A 1464 N/A 1544 N/A
Memory Clock (MHz) 1050 1375 950 1000 1002 1250
Memory Amount 1024MB GDDR5 2048MB GDDR5 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 4096MB GDDR5
Memory Interface 256-bit 256-bit 320-bit 512-bit 384-bit 256-bit



 

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