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Written by Bruce Normann   
Sunday, 30 January 2011
Table of Contents: Page Index
MSI N560GTX-Ti GeForce Video Card
MSI N560GTX-Ti Twin Frozr II/OC
MSI N560GTX-Ti Twin Frozr II/OC Detailed Features
NVIDIA GeForce GTX 560 Ti GPU Features
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis
DX10: Just Cause 2
DX9 SSAO: Mafia II
DX11: Aliens vs. Predator
DX11: Battlefield: Bad Company 2
DX11: DiRT-2 Demo
DX11: H.A.W.X. 2
DX11: Lost Planet 2
DX11: METRO 2033
DX11: Unigine Heaven 2.1
MSI N560GTX-Ti Twin Frozr Temperatures
VGA Power Consumption
MSI N560GTX-Ti Twin Frozr II/OC Conclusion

NVIDIA GeForce GTX 560 Ti GPU Features

NVIDIA's GeForce GTX 560 Ti introduces the new GF114 GPU that is largely based on the GF104 Fermi chip which drove the GTX 460 to great success. The differences are four fold: full utilization of the die (no disabled cores), architecture improvements, more widespread use of low-leakage transistors, and layout changes based on signal traffic analysis.

While the GF104 enabled only seven out of eight possible Streaming Multiprocessors (SM), the GF114 is able to use that last SM to make even more cores available, a total of 384 compared to 336 in the GTX 460. Each SM still offers 48 CUDA cores, four dispatch units, and eight texture/special function units. The architecture improvements are the addition of full speed FP16 texture filtering and new tile formats that improve Z-cull efficiency. These enhancements alone offer performance improvements ranging from 5% on tessellation-heavy benchmarks like Heaven 2.1, to a whopping 14% gain in 3DMark Vantage, where it's all about shader power.

The last two improvements go hand in hand to improve both the power usage and the maximum clock rates that the GPU can support. Low leakage transistors run cooler, use less power, and can be driven faster due to their lower gate capacitance. NVIDIA increased the usage of this more expensive device type, primarily to reduce power consumption, but also to gain some overclocking headroom. They also looked at signal flow across the various sections of the GPU and did some rearranging to shorten signal paths for the high traffic areas. It's not that the GTX 460 was particularly bad in this regard, but the luxury of a second chance yielded some improvements. Taken together, NVIDIA was able to increase the base clock on the core from 675 MHz to 822 MHz, a whopping 22% increase that supposedly doesn't eat into any overclocking headroom. We'll test that supposition later in the review.

As for the rest of the capabilities of this very advanced graphics card, here is the complete list of GPU features, as supplied by NVIDIA:

NVIDIA GeForce GTX 5xx GPU Feature Summary:

3D Graphics

  • Full Microsoft DirectX 11 Shader Model 5.0 support:
    • NVIDIA PolyMorph Engine with distributed HW tessellation engines
    • BC6H and BC7 texture compression formats
    • Gather4 extensions
  • OpenGL 4.1 support
  • Advanced image quality features:
    • 32× coverage sample antialiasing
    • Transparent multisampling and transparent supersampling
    • 16× angle independent anisotropic filtering
    • 128-bit floating point high dynamic-range (HDR) lighting with antialiasing; 32-bit per-component floating point texture filtering and blending
  • Interactive ray tracing support
  • Full-speed frame buffer blending
  • Advanced lossless compression algorithms for color, texture, and zdata
  • Support for normal map compression
  • Z-cull
  • Early-Z

GPU Computing NVIDIA_Black_Square_3D_Logo_250px.jpg

  • NVIDIA CUDATM technology-allows the GPU cores to provide performance improvements for applications such as video transcoding, gaming, ray tracing, and physics. API support includes:
    • CUDA C
    • CUDA C++
    • DirectCompute 5.0
    • OpenCL
    • Java, Python, and Fortran
  • Third Generation Streaming Multiprocessor (SM)
    • 48 CUDA cores per SM
    • Dual Warp Scheduler simultaneously schedules and dispatches instructions from two independent warps
    • 64 KB of RAM with a configurable partitioning of shared memory and L1 cache
  • Second Generation Parallel Thread Execution ISA
    • Unified Address Space with Full C++ Support
    • Optimized for OpenCL and DirectCompute
    • Full IEEE 754-2008 32-bit and 64-bit precision
    • Full 32-bit integer path with 64-bit extensions
    • Memory access instructions to support transition to 64-bit addressing
    • Improved Performance through Predication
  • Improved Memory Subsystem
    • NVIDIA Parallel DataCacheTM hierarchy with Configurable L1 and Unified L2 Caches
    • Greatly improved atomic memory operation performance
  • NVIDIA GigaThreadTM Engine
    • 10x faster application context switching
    • Concurrent kernel execution
    • Out of order thread block execution

NVIDIA Technology

  • NVIDIA SLI technology-patented hardware and software technology allows up to four NVIDIA GeForce GPUs to run in parallel to scale performance and enhance image quality on today's top games.
  • NVIDIA PhysXTM technology-allows advanced physics effects to be simulated and rendered on the GPU.
  • NVIDIA 3D VisionTM Ready- GeForce GPU support for NVIDIA 3D Vision, bringing a fully immersive stereoscopic 3D experience to the PC.
  • NVIDIA 3D Vision SurroundTM Ready-scale games across 3 panels by leveraging the power of multiple GPUs in an NVIDIA SLI configuration. Combine with 3D Vision technology for the ultimate 3 panel stereoscopic 3D gaming experience.

GPU Interfaces

  • Designed for PCI Express 2.0 ×16 for a peak bandwidth (counting both directions) of up to 20 gigabytes (GB) per second (PCIe 2.0 devices are backwards compatible with PCI Express 1.x devices).
  • Up to 384-bit GDDR5 memory interface (memory interface width may vary by model)

Advanced Display Functionality

  • Two pipelines for dual independent display
  • Two dual-link DVI outputs for digital flat panel display resolutions up to 2560×1600
  • Dual integrated 400 MHz RAMDACs for analog display resolutions up to and including 2048×1536 at 85 Hz
  • HDMI 1.4a support including GPU accelerated Blu-ray 3D support, x.v.Color, HDMI Deep Color, and 7.1 digital surround sound. (Blu-ray 3D playback requires compatible software player. See www.nvidia.com/3dtv for more details).
  • Displayport 1.1a support
  • HDCP support up to 2560×1600 resolution on all digital outputs
  • 10-bit internal display processing, including hardware support for 10-bit scanout
  • Underscan/overscan compensation and hardware scaling

Video

  • NVIDIA PureVideo HD technology with VP4 programmable video processor
  • Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
  • Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)
  • Advanced spatial-temporal de-interlacing
  • Noise reduction
  • Edge enhancement
  • Bad edit correction
  • Inverse telecine (2:2 and 3:2 pull-down correction)
  • High-quality scaling
  • Motion Compensation
  • Video color correction
  • Dynamic contrast enhancement and color stretch

Digital Audio

  • Support for the following audio modes:
    • Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), MPEG2/MPEG4 AAC
  • Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
  • Word sizes of 16bit, 20bit, and 24bit

Power Management Technology

  • Advanced power and thermal management for optimal acoustics, power, and performance based on usage:
  • ASPM power management
  • Adaptive Clocking
  • Adaptive Power States
  • Advanced fan control and temperature monitoring

NVIDIA GeForce GTX 560 Ti GPU Detail Specifications

GPU Engine Specs:MSI_N560GTX_Ti_GeForce_Video_Card_GTX_560Ti_Logo.jpg

  • Fabrication Process: TSMC 40nm Bulk CMOS
  • Die Size: 332mm2 (Estimated)
  • No. of Transistors: 1.95 Billion
  • Graphics Processing Clusters: 2
  • Streaming Multiprocessors: 8
  • CUDA Cores: 384
  • Texture Units: 64
  • ROP Units: 32
  • Engine Clock Speed: 880 MHz (MSI Factory OC)
  • Texel Fill Rate (bilinear filtered): 56.3 Gigatexels/sec
  • Pixel Fill Rate: 28.2 Gigapixels/sec

Memory Specs:

  • Memory Clock: 2100 MHz - DDR
  • Memory Configurations: 1 GB GDDR5
  • Memory Interface Width: 256-bit
  • Memory data rate: 4.2 Gbps
  • Memory Bandwidth: 134.4 GB/sec

Display Support:

  • Maximum DVI Resolution: 2560x1600
  • Maximum VGA Resolution: 2048x153
  • Maximum Display Output: 4x - 1920x1200
  • Standard Display Connectors:
    • 2x Dual-Link DVI-I
    • 1x Mini HDMI v1.4a

Graphics card Dimensions:

  • Height: 4.376 inches (111 mm)
  • Length: 9.37 inches (238 mm)
  • Width: Dual-slot (37mm)
  • Weight: 669g

Thermal and Power Specs:

  • Maximum GPU Temperature: 104 C
  • Maximum Graphics Card Power: 170 W
  • Minimum Recommended System Power: 500 W
  • Power Connectors: Two 6-pin PCI Express (PCI-E)

Source: NVIDIA.com

Now that we've had the grand tour of the MSI N560GTX-Ti Twin Frozr II/OC, inside and out, it's time to put it to the test. Well, Benchmark is our first name, so don't worry. There are a wide variety of tests waiting for you in the next several sections, including some new entries. Let's start off with a complete description of the Video Card Testing Methodology.



 

Comments 

 
# latest hardware ?no1 2011-01-31 05:02
before a harsh word let me tell u that i visit this site every day as its one of the best out there . thats why lack of hd6950 or hd 6970 in ur tests upsets me so much , especially cuz im about to take a plunge either directon - hd6950 crossfire or gtx560 sli ....
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# advicebee 2011-01-31 05:51
oh and please replace hd5870 with hd6970 and gtx480 with gtx580 ......just to be fair
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# Patience.....BruceBruce 2011-01-31 06:44
HD 6950 is on the test bench right now. HD 6970 is not really a competitor, nor is the GTX 580. BTW, you know all of those cards have been reviewed already on this site. And if you're looking at multi-GPU solutions, the differences between our test systems is pretty much lost in the noise.
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# Twin Frozr II with Raven-2 case?HG 2011-01-31 08:22
Hi,

Would like to know if the Twin Frozr II kind of cooling system will work fine in upright position in the Raven-2 case?

Thank you.
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# RE: Twin Frozr II with Raven-2 case?Olin Coles 2011-01-31 08:40
It should work the same, essentially. The Raven 2 (which I have) works better for some kinds of cards (depending on heat-pipe layout), or the same as horizontal with other cards.
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# YesBruceBruce 2011-01-31 08:54
There will be no impact to the video card cooling when used in the vertical orientation. OTOH, I really think the Raven was designed for cards that have a radial blower wheel and an exhaust on trhe I/O plate where most of the hot air is expelled. But, most cards with an axial fan will work OK in the Raven. I would recommend putting the video card in the PCI-E slot that's closest to the CPU. That way you get the most cool air coming up to the fan intakes on the video card.

The biggest difference will be the internal ambient case temperature, which will be slightly higher with this type of video card cooler.
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# Twin Frozr II with Raven-2 case?HG 2011-01-31 16:44
Hi all,

Thanks for the advise. Yeah, I know that Raven-2 design is more for the radial blower type of cards and there are very limited models from where I am, sigh. I am upgrading to SLI cards and I am looking for other options on optimum air cooling, price & performance.

Thanks guys.
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# MSI 560 TIARIKO 2011-12-16 07:55
Hi there ! I'm msi since many years (GF5), msi rulez !!!

I suggest preferences for the MSI GTX 560 Ti HAWK (950Mhz - Twin frozer III )
for some euros more you ve got a really good board !
I bought it on summer 2O11 when it was hot days, i never go more than 71 after 1 hour full load ! Now it run a 35 idle and 50 full game running ( warhammer spacemarine or X3 terran conflict for exemple or Wolfenstein E.T. using 32x and high resolution setting.

I run it under W7 and Fedora 16, pure happy time :)

Choose well and have fun :)

ARIKO
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