Archive Home arrow Reviews: arrow Video Cards arrow MSI N560GTX-Ti GeForce Video Card
MSI N560GTX-Ti GeForce Video Card E-mail
Reviews - Featured Reviews: Video Cards
Written by Bruce Normann   
Sunday, 30 January 2011
Table of Contents: Page Index
MSI N560GTX-Ti GeForce Video Card
MSI N560GTX-Ti Twin Frozr II/OC
MSI N560GTX-Ti Twin Frozr II/OC Detailed Features
NVIDIA GeForce GTX 560 Ti GPU Features
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis
DX10: Just Cause 2
DX9 SSAO: Mafia II
DX11: Aliens vs. Predator
DX11: Battlefield: Bad Company 2
DX11: DiRT-2 Demo
DX11: H.A.W.X. 2
DX11: Lost Planet 2
DX11: METRO 2033
DX11: Unigine Heaven 2.1
MSI N560GTX-Ti Twin Frozr Temperatures
VGA Power Consumption
MSI N560GTX-Ti Twin Frozr II/OC Conclusion

METRO 2033 DX11 Benchmark Results

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in that only PhysX has a dedicated thread, and it uses a task-model without any pre-conditioning or pre/post-synchronizing, thus allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

MSI_N560_GTX_Ti_Twin_Frozr_II_OC_Video_Card_Metro2033_Benchmark_Tool.png

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it is the most demanding PC video game we've ever tested. When an overclocked GeForce GTX 480 struggles to produce 29 FPS, you know that only the strongest graphics processors will generate playable frame rates. All of my tests use the in-game benchmark that was added to the game as DLC earlier this year. Advanced Depth of Field and Tessellation effects are enabled, but the advanced PhysX option is disabled to provide equal load to both AMD and NVIDIA cards. All tests are run with 4x MSAA, which produces the highest load of the two anti-aliasing choices.

MSI_N560GTX_Ti_GeForce_Video_Card_Metro_2033_1680.jpg

The GTX 480 SOC from Gigabyte gets the top spot again with an average frame rate of 29.0 FPS. That may sound low, but METRO 2033 is a punishing graphics load, and that's a very good result for a single card. The GTX 560Ti card puts in a respectable second place showing, beating the Radeon products, both new and old. Once again, PhysX is disabled for all testing, although it only extracted about a 2 FPS penalty when it was enabled. IMHO, the minor hit in frame rates is fully justified in terms of the additional realism that PhysX imparts to the gameplay. It adds a lot more than any amount of anti-aliasing, no matter what type...

MSI_N560GTX_Ti_GeForce_Video_Card_Metro_2033_1920.jpg

At the higher screen resolution of 1920x1200, the N560GTX-Ti loses some of its advantage over the HD 6850 and HD 5870. The GTX 480 gains a bit, relative to the lower priced models and the 768MB version of the GTX 460 just collapses under the strain of this unearthly graphics load. These are barely playable frame rates; it takes a bigger card than we have in the mix today to play this game with all the stops pulled out.

In our next section, we are going to complete our DirectX 11 testing with a look at an unusual DX11 benchmarks, straight from mother Russia and the studios of Unigine. Their latest benchmark is called "Heaven", and it has some very interesting and non-typical graphics. So, let's take a peek at what Heaven v2.1 looks like.

Graphics Card

Cores

Core Clock

Shader Clock

Memory Clock

Memory

Interface

NVIDIA GeForce GTX 460 (Engineering Sample)

336

675

1350

900

1.0 GB GDDR5

192-bit

MSI GeForce GTX 460 (N460GTX Cyclone 1GD5/OC)

336

725

1450

900

1.0 GB GDDR5

256-bit

MSI Radeon HD 6870 (R6870-2PM2D1GD5)

1120

900

N/A

1050

1.0 GB GDDR5

256-bit

MSI GeForce GTX 560 Ti (N560GTX-Ti Twin Frozr II/OC)

384

880

1760

1050

1.0 GB GDDR5

256-bit

PowerColor Radeon HD 5870 (PCS+ AX5870 1GBD5-PPDHG2)

1600

875

N/A

1250

1.0 GB GDDR5

256-bit

Gigabyte GeForce GTX 480 (GV-N480SO-15I Super Over Clock)

480

820

1640

950

1536 MB GDDR5

384-bit



 

Comments 

 
# latest hardware ?no1 2011-01-31 05:02
before a harsh word let me tell u that i visit this site every day as its one of the best out there . thats why lack of hd6950 or hd 6970 in ur tests upsets me so much , especially cuz im about to take a plunge either directon - hd6950 crossfire or gtx560 sli ....
Report Comment
 
 
# advicebee 2011-01-31 05:51
oh and please replace hd5870 with hd6970 and gtx480 with gtx580 ......just to be fair
Report Comment
 
 
# Patience.....BruceBruce 2011-01-31 06:44
HD 6950 is on the test bench right now. HD 6970 is not really a competitor, nor is the GTX 580. BTW, you know all of those cards have been reviewed already on this site. And if you're looking at multi-GPU solutions, the differences between our test systems is pretty much lost in the noise.
Report Comment
 
 
# Twin Frozr II with Raven-2 case?HG 2011-01-31 08:22
Hi,

Would like to know if the Twin Frozr II kind of cooling system will work fine in upright position in the Raven-2 case?

Thank you.
Report Comment
 
 
# RE: Twin Frozr II with Raven-2 case?Olin Coles 2011-01-31 08:40
It should work the same, essentially. The Raven 2 (which I have) works better for some kinds of cards (depending on heat-pipe layout), or the same as horizontal with other cards.
Report Comment
 
 
# YesBruceBruce 2011-01-31 08:54
There will be no impact to the video card cooling when used in the vertical orientation. OTOH, I really think the Raven was designed for cards that have a radial blower wheel and an exhaust on trhe I/O plate where most of the hot air is expelled. But, most cards with an axial fan will work OK in the Raven. I would recommend putting the video card in the PCI-E slot that's closest to the CPU. That way you get the most cool air coming up to the fan intakes on the video card.

The biggest difference will be the internal ambient case temperature, which will be slightly higher with this type of video card cooler.
Report Comment
 
 
# Twin Frozr II with Raven-2 case?HG 2011-01-31 16:44
Hi all,

Thanks for the advise. Yeah, I know that Raven-2 design is more for the radial blower type of cards and there are very limited models from where I am, sigh. I am upgrading to SLI cards and I am looking for other options on optimum air cooling, price & performance.

Thanks guys.
Report Comment
 
 
# MSI 560 TIARIKO 2011-12-16 07:55
Hi there ! I'm msi since many years (GF5), msi rulez !!!

I suggest preferences for the MSI GTX 560 Ti HAWK (950Mhz - Twin frozer III )
for some euros more you ve got a really good board !
I bought it on summer 2O11 when it was hot days, i never go more than 71 after 1 hour full load ! Now it run a 35 idle and 50 full game running ( warhammer spacemarine or X3 terran conflict for exemple or Wolfenstein E.T. using 32x and high resolution setting.

I run it under W7 and Fedora 16, pure happy time :)

Choose well and have fun :)

ARIKO
Report Comment
 

Comments have been disabled by the administrator.

Search Benchmark Reviews
QNAP Network Storage Servers

Follow Benchmark Reviews on FacebookReceive Tweets from Benchmark Reviews on Twitter