|Diamond All-In-Wonder HD Premium AIW5000|
|Reviews - Featured Reviews: Video Cards|
|Written by Dan Ferguson|
|Sunday, 27 February 2011|
Page 9 of 13
Devil May Cry 4 Benchmark
Devil May Cry 4 was released on PC in early 2007 as the fourth installment to the Devil May Cry video game series. DMC4 is a direct port from the PC platform to console versions, which operate at the native 720P game resolution with no other platform restrictions. Devil May Cry 4 uses the refined MT Framework game engine, which has been used for many popular Capcom game titles over the past several years.
MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.
On the PC version a special bonus called Turbo Mode is featured, giving the game a slightly faster speed, and a new difficulty called Legendary Dark Knight Mode is implemented. The PC version also has both DirectX 9 and DirectX 10 mode for Microsoft Windows XP and Vista Operating Systems.
It's always nice to be able to compare the results we receive here at Benchmark Reviews with the results you test for on your own computer system. Usually this isn't possible, since settings and configurations make it nearly difficult to match one system to the next; plus you have to own the game or benchmark tool we used.
Devil May Cry 4 fixes this, and offers a free benchmark tool available for download. Because the DMC4 MT Framework game engine is rather low-demand for today's cutting edge multi-GPU video cards, Benchmark Reviews tests with 8x AA (highest AA setting available to Radeon HD video cards) and 16x AF. The benchmark runs through four test scenes, but scene #2 and #4 are the ones that usually offer a challenge. Displayed below is our result for the test.
Both 5500 series cards had a very similar performance. They were several frames behind the HD5670 and half of what the 9800GT and GTX260 could produce.In the big picture what I want to point out is that the video card bundled for an HTPC is getting 30 FPS on a demanding DX10 game. Based on these results there should be very little problems playing the most popular games on the market at decent resolutions and frame rates.
Scene #4 is mostly a reiteration of what we saw from teh Scene 2 benchmark. The HD5550 and HD5570 are well-matched lagging behind the more powerful mid-range cards.