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Written by Bruce Normann   
Tuesday, 11 January 2011
Table of Contents: Page Index
PowerColor Radeon HD 6870 PCS+ Video Card
Closer Look: PowerColor PCS HD 6870
PowerColor PCS HD 6870 Detailed Features
Features and Specifications
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis
DX10: Just Cause 2
DX9 SSAO: Mafia II
DX11: Aliens vs. Predator
DX11: Battlefield: Bad Company 2
DX11: DiRT-2 Demo
DX11: H.A.W.X. 2
DX11: Lost Planet 2
DX11: METRO 2033
DX11: Unigine Heaven 2.1
PowerColor PCS HD 6870 Temperatures
VGA Power Consumption
AMD Radeon HD 6870 Final Thoughts
PowerColor PCS HD 6870 Conclusion

Lost Planet 2 DX11 Benchmark Results

A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terra forming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.

  • 4-player co-op action: Team up to battle the giant Akrid in explosive 4 player co-operative play. Teamwork is the player's key to victory as the team is dependent on each to succeed and survive.
  • Single-player game evolves based on players decisions and actions
  • Deep level of character customization: Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both on- and offline. Certain weapons can also be customized to suit individual player style.
  • Beautiful massive environments: Capcom's advanced graphics engine, MT Framework 2.0, will bring the game to life with the next step in 3D fidelity and performance.
  • Massive scale of enemies: Players skill on the battlefield and work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses.
  • Rewards System- Players will receive rewards for assisting teammates and contributing to the team's success
  • Multiplayer modes and online ranking system
  • Exciting new VS features- Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VS overall. The new VS sytem will have a powerful impact on the way the player takes to the war zone in Lost Planet 2

Test A:

The primary purpose of Test A is to give an indication of typical game play performance of the PC running Lost Planet 2 (i.e. if you can run Mode A smoothly, the game will be playable at a similar condition). In this test, the character's motion is randomized to give a slightly different outcome each time.


In Test A of Lost Planet 2, we see a familiar pattern. That is, the newest games are implementing the latest software technology and the newest graphics cards are optimized to handle exactly that. The HD 6870 actually does a bit better than the HD 5870 and the GTX 460 ran well in both single card mode and SLI. I saw one or two "slowdowns" during the test with the AMD cards that didn't occur with the NVIDIA products. They remained during the second and third runs of the benchmark, so it wasn't a "map loading" issue. It occurs at the beginning of scene two which is the most demanding, no matter what card is installed. In fact it's usually tougher than Test B. For simplicity's sake, we are reporting the average result, as calculated by the benchmark application. It is not an average of the individual scores reported for the three scenes.

I'm sure there will be further optimizations as time marches on, but right now we have an almost ideal gaming environment where the software and hardware are finally in sync. As long as you are happy with the story lines, characters, scoring systems, etc. of the new games, you can enjoy a level of realism and performance that was only hinted at with the first generation of DX11 software and hardware. I keep thinking of some of the early titles as "tweeners", as they were primarily developed using the DirectX 10 graphics API, and then some DX11 features were added right before the product was released. It was a nice glimpse into the technology, but the future is now.

Test B:

The primary purpose of Test B is to push the PC to its limits and to evaluate the maximum performance of the PC. It utilizes many functions of Direct X11 resulting in a very performance-orientated, very demanding benchmark mode.


Test B shows broadly similar ranking as Test A, but the GTX 480 SOC and the HD 5870 make a bit of a comeback. The sea monster (I can't quite say "River Monster" for some reminds me of River Dance) is a prime candidate for tessellation, and given the fact that it is in the foreground for most of the scene, the full level of detail is usually being displayed. The water effects also contribute to the graphics load in this test, making it just a little bit tougher than Test A. The single card results are very close, but the dual-GPU tests reveal that the Radeon HD6870 and the GeForce GTX480 have the best measure of this benchmark.

In our next section, we are going to continue our DirectX 11 testing with a look at our most demanding DX11 benchmarks, straight from the depths of Moscow's underground rail system and the studios of 4A Games in Ukraine. Let's take a peek at what post-apocalyptic Moscow looks like in the year 2033.

Graphics Card


Core Clock

Shader Clock

Memory Clock



MSI GeForce GTX 460 (N460GTX Cyclone 1GD5/OC)





1.0 GB GDDR5


PowerColor PCS+ HD 6870 (AX6870 1GBD5-PP2DH)





1.0 GB GDDR5


PowerColor Radeon HD 5870 (PCS+ AX5870 1GBD5-PPDHG2)





1.0 GB GDDR5


Gigabyte GeForce GTX 480 (GV-N480SO-15I Super Over Clock)





1536 MB GDDR5



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