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Written by Bruce Normann   
Wednesday, 22 December 2010
Table of Contents: Page Index
Gigabyte GeForce GTX 480 SOC GV-N480SO-15I
Closer Look: Gigabyte GTX 480 SOC
Gigabyte GV-N480SO-15I Detailed Features
NVIDIA GeForce GTX 480 GPU Features
Gigabyte GTX 480 SOC Features
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis
DX10: Just Cause 2
DX9 SSAO: Mafia II
DX11: Aliens vs. Predator
DX11: Battlefield: Bad Company 2
DX11: DiRT-2 Demo
DX11: H.A.W.X. 2
DX11: Lost Planet 2
DX11: METRO 2033
DX11: Unigine Heaven 2.1
Gigabyte GTX 480 SOC Temperatures
VGA Power Consumption
Super Overclock Final Thoughts
Gigabyte GTX 480 SOC Conclusion

Just Cause 2 Performance Tests

"Just Cause 2 sets a new benchmark in free-roaming games with one of the most fun and entertaining sandboxes ever created," said Lee Singleton, General Manager of Square Enix London Studios. "It's the largest free-roaming action game yet with over 400 square miles of Panaun paradise to explore, and its 'go anywhere, do anything' attitude is unparalleled in the genre." In his interview with IGN, Peter Johansson, the lead designer on Just Cause 2 said, "The Avalanche Engine 2.0 is no longer held back by having to be compatible with last generation hardware. There are improvements all over - higher resolution textures, more detailed characters and vehicles, a new animation system and so on. Moving seamlessly between these different environments, without any delay for loading, is quite a unique feeling."

Gigabyte_GTX_480_SOC_Video_Card_JustCause2_Game.jpg

Just Cause 2 is one of those rare instances where the real game play looks even better than the benchmark scenes. It's amazing to me how well the graphics engine copes with the demands of an open world style of play. One minute you are diving through the jungles, the next you're diving off a cliff, hooking yourself to a passing airplane, and parasailing onto the roof of a hi-rise building. The ability of the Avalanche Engine 2.0 to respond seamlessly to these kinds of dramatic switches is quite impressive. It's not DX11 and there's no tessellation, but the scenery goes by so fast there's no chance to study it in much detail anyway.

Although we didn't use the feature in our testing, in order to equalize the graphics environment between NVIDIA and ATI, the GPU water simulation is a standout visual feature that rivals DirectX 11 techniques for realism. There's a lot of water in the environment, which is based around an imaginary Southeast Asian island nation, and it always looks right. The simulation routines use the CUDA functions in the Fermi architecture to calculate all the water displacements, and those functions are obviously not available when using an ATI-based video card. The same goes for the Bokeh setting, which is an obscure Japanese term for out-of-focus rendering. Neither of these techniques uses PhysX, but they do use specific computing functions that are only supported by NVIDIA's proprietary CUDA architecture.

There are three scenes available for the in-game benchmark, and I used the last one, "Concrete Jungle" because it was the toughest and it also produced the most consistent results. That combination made it an easy choice for the test environment. All Advanced Display Settings were set to their highest level, and Motion Blur was turned on, as well.

Gigabyte_GTX_480_SOC_Video_Card_Just_Cause_2_1920.jpg

The results for the Just Cause 2 benchmark look similar to the ones we saw for 3DMark, with one or two exceptions. While I'm getting used to the GTX 460 SLI pair popping up above its nearest neighbors, the HD 6870 CrossFireX set really shines in this test as well. They take the top spot, despite being $100 cheaper than a pair of HD 5870 cards. The Gigabyte GTX 480 SOC hangs a little closer to the 460s in SLI here, despite being at a severe disadvantage in the number of CUDA cores. On the whole, I'd call this a pretty well behaved benchmark, and the game's a blast, too.

Let's take a look at one more older DirectX gaming benchmark. This time, it's a wonderful blend of modern graphics technology and classic crime scenes, called Mafia II.

Graphics Card

Cores

Core Clock

Shader Clock

Memory Clock

Memory

Interface

MSI GeForce GTX 460 (N460GTX Cyclone 1GD5/OC)

336

725

1450

900

1.0 GB GDDR5

256-bit

MSI Radeon HD 6870 (R6870-2PM2D1GD5)

1120

900

N/A

1050

1.0 GB GDDR5

256-bit

PowerColor Radeon HD 5870 (PCS+ AX5870 1GBD5-PPDHG2)

1600

875

N/A

1250

1.0 GB GDDR5

256-bit

Gigabyte GeForce GTX 480 (GV-N480SO-15I Super Over Clock)

480

820

1640

950

1536 MB GDDR5

384-bit



 

Comments 

 
# geckoTony Hagger 2010-12-27 03:22
All of the 400 seeries cards have major problems with crashing Pc's think before you buy I have just wasted £128 quid on one.
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# RE: geckoServando Silva 2010-12-27 17:22
Really? I have tried several GTX400 GPUs and none of them has crashed my PC. You probably have another other problems.
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# OK,......RealNeil 2010-12-27 09:58
"The GTX 570 does it all for less"
Enough Said,...............
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# RE: Gigabyte GeForce GTX 480 SOC GV-N480SO-15IGeorgeMMM 2010-12-27 22:53
I think it would be better to had the MSIGTX 460 Tallon Attack instead of the MSI GTX460 Cyclone
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# RE: Gigabyte GeForce GTX 480 SOC GV-N480SO-15ITony Hagger 2010-12-29 00:46
Servando Silva Well just on and look up the Nvidia forums and you will see how many people are having problems with the 400 series cards.

I now have an ATI card in and all is fine.

And why would you be trying several 400 cards surley one is enough.
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# RE: RE: Gigabyte GeForce GTX 480 SOC GV-N480SO-15IOlin Coles 2011-01-01 09:59
Tony: there are many thousands of NVIDIA GeForce 400-series video card owners, and some of them will have problems. Even I've had problems. But more often than not, it isn't the video card, it's the software/driver.

Keep your comments on-topic with this article, so they can be published.
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