|Gigabyte GeForce GTX 480 SOC GV-N480SO-15I|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Wednesday, 22 December 2010|
Page 15 of 21
Lost Planet 2 DX11 Benchmark Results
A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terra forming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.
The primary purpose of Test A is to give an indication of typical game play performance of the PC running Lost Planet 2 (i.e. if you can run Mode A smoothly, the game will be playable at a similar condition). In this test, the character's motion is randomized to give a slightly different outcome each time.
In Test A of Lost Planet 2, we see a familiar pattern. That is, the newest games are implementing the latest software technology and the newest graphics cards are optimized to handle exactly that. The HD 6870 does quite a bit better than the HD 5870 and the GTX 460 ran well in both single card mode and SLI. I saw one or two "slowdowns" during the test with the AMD cards that didn't occur with the NVIDIA products. They remained during the second and third runs of the benchmark, so it wasn't a "map loading" issue. It occurred in scene two which is the most demanding, no matter what card is installed. In fact it's usually tougher than Test B. For simplicity's sake, we are reporting the average result, as calculated by the benchmark application. It is not an average of the individual scores reported for the three scenes.
I'm sure there will be further optimizations as time marches on, but right now we have an almost ideal gaming environment where the software and hardware are finally in sync. As long as you are happy with the story lines, characters, scoring systems, etc. of the new games, you can enjoy a level of realism and performance that was only hinted at with the first generation of DX11 software and hardware. I keep thinking of some of the early titles as "tweeners", as they were primarily developed using the DirectX 10 graphics API, and then some DX11 features were added right before the product was released. It was a nice glimpse into the technology, but the future is now.
The primary purpose of Test B is to push the PC to its limits and to evaluate the maximum performance of the PC. It utilizes many functions of Direct X11 resulting in a very performance-orientated, very demanding benchmark mode.
Test B shows broadly similar ranking as Test A, but the GTX 480 SOC and the HD 5870 make a bit of a comeback. The sea monster (I can't quite say "River Monster" for some reason...) is a prime candidate for tessellation, and given the fact that it is in the foreground for most of the scene, the full level of detail is usually being displayed. The water effects also contribute to the graphics load in this test, making it just a little bit tougher than Test A. The single card results are very close, but the dual-GPU tests reveal that the Radeon HD6870 and the GeForce GTX480 have the best measure of this benchmark.
In our next section, we are going to continue our DirectX 11 testing with a look at our most demanding DX11 benchmarks, straight from the depths of Moscow's underground rail system and the studios of 4A Games in Ukraine. Let's take a peek at what post-apocalyptic Moscow looks like in the year 2033.