|Sapphire 100315L Radeon HD 6850 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Tuesday, 26 October 2010|
Page 7 of 15
DX11: Aliens vs Predator
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion's proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.
In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.
Aliens vs Predator Extreme Quality Settings
Cost Analysis: Aliens vs Predator (1680x1050)
Test Summary: Aliens vs Predator may use the well-known Asura game engine, but DirectX-11 extensions push the graphical demand on this game to levels eclipsed only by Mafia-II or Metro 2033 (and possibly equivalent to DX10 Crysis). With an unbiased appetite for raw DirectX-11 graphics performance, Aliens vs Predator accepts AMD and NVIDIA products as equal contenders. When high-strain SSAO is called into action, the Radeon HD 6850 compares to the 1GB GeForce GTX 460 at stock speeds, and while the EVGA GeForce GTX 460 FTW video card is well out of reach, the Radeon HD 5830 and 5770 are easily surpassed. At 1680x1050 resolution with extreme quality settings, the Radeon HD 5770 produced 17 FPS in Crysis compared to 22 FPS with the Radeon HD 5830, while the Radeon HD 6850 produced 26 FPS.