|MSI N450GTS Cyclone 1GD5/OC Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Hank Tolman|
|Thursday, 11 November 2010|
Page 4 of 17
VGA Testing Methodology
The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, which is the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. Many of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.
According to the Steam Hardware Survey published for the month ending September 2010, the most popular gaming resolution is 1680x1050 (22-24" widescreen LCD) with 1280x1024 (17-19" standard LCD monitors) close behind. Here at Benchmark Reviews, we like to push things a little further, so our tests will be conducted at 1920x1080. Most of the tests will also include results at 1680x1050. Our site polls and statistics indicate that the over 90% of our visitors use their PC for playing video games, and practically every one of you are using a screen resolutions mentioned above. Since all of the benchmarks we use for testing represent different game engine technology and graphic rendering processes, this battery of tests will provide a diverse range of results for you to gauge performance on your own computer system.
A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.
At the start of all tests, the previous display adapter driver is uninstalled and trace components are removed using Driver Cleaner Pro. We then restart the computer system to establish our display settings and define the monitor. Once the hardware is prepared, we begin our testing. In each benchmark test there is one 'cache run' that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.
DX11 Cost to Performance Ratio
For this article Benchmark Reviews has included cost per FPS for graphics performance results. Only the least expensive product price is calculated, and does not consider tax, freight, promotional offers, or rebates into the cost. All prices reflect product series components, and do not represent any specific manufacturer, model, or brand. These retail prices for each product were obtained from NewEgg.com on 01-November-2010:
DirectX-10 Benchmark Applications
DirectX-11 Benchmark Applications
Video Card Test Products