|ASUS GeForce GT 430 Fermi GF108 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Hank Tolman|
|Monday, 11 October 2010|
Page 9 of 15
DX10: Resident Evil 5
Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX-10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.
On the PC version of Resident Evil 5, both DirectX 9 and DirectX-10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.
NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, Benchmark Reviews uses the DirectX-10 version of the test at 1280x1024 resolution. High quality settings are configured, with 4x MSAA post processing effects for high demand on the GPU. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.
Cost Analysis: Resident Evil 5 (Area 4)
Test Summary: The Resident Evil 5 benchmark, though also a CAPCOM title, appears to be a little tougher on the GPU than the Street Fighter IV benchmark. Areas #3 and #4 are the most graphically demanding in this benchmark, so we have charted those two scenes. In area #3, the ENGT430 comes very close to the goal of 30FPS, but it doesn't quite make it. The other three areas, including area #4 as you can see, were above the playable frame rates, even if only slightly. If we turned the resolution down to 1024x768, we would see absolutely playable frame rates. Also, disabling or tuning down some of the features, such as Anti-Aliasing, would most likely give us frame rates well above the 30 FPS mark. Even so, the price per FPS of the GT 430 falls somewhat in line with the other products tested, though the Radeon HD 5770 steals the show. We can see that, if you wanted, the GT 430 could be a viable solution for playing this CAPCOM title, provided you lower the settings a little.