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NVIDIA GeForce GTX 580 Video Card Performance E-mail
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Written by Olin Coles   
Tuesday, 09 November 2010
Table of Contents: Page Index
NVIDIA GeForce GTX 580 Video Card Performance
GeForce GTX 580 Closer Look
GeForce GTX 580 Detailed
Features and Specifications
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Lost Planet 2
DX9 SSAO: Mafia II
DX11: Metro 2033
DX11: Tom Clancy's HAWX2
DX11: Unigine Heaven 2.1
Overclocking and Temperatures
VGA Power Consumption
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
Editor's Opinion: NVIDIA Fermi
NVIDIA GeForce GTX 580 Conclusion

VGA Testing Methodology

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

According to the Steam Hardware Survey published for the month ending September 2010, the most popular gaming resolution is 1280x1024 (17-19" standard LCD monitors). However, because this 1.31MP resolution is considered 'low' by most standards, our benchmark performance tests concentrate on higher-demand resolutions: 1.76MP 1680x1050 (22-24" widescreen LCD) and 2.30MP 1920x1200 (24-28" widescreen LCD monitors). These resolutions are more likely to be used by high-end graphics solutions, such as those tested in this article.

In each benchmark test there is one 'cache run' that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

Cost to Performance Ratio

For this article Benchmark Reviews has included cost per FPS for graphics performance results. An average of the five least expensive product prices are calculated, which do not consider tax, freight, promotional offers, or rebates into the cost. All prices reflect product series components, and do not represent any specific manufacturer, model, or brand. The median retail prices for each product were obtained from NewEgg.com and current as of 08-November-2010:

  • NVIDIA-GeForce-GTX-580-GPUZ.png$242 Radeon HD 6870 1GB
  • $255 GeForce GTX 470 1GB
  • $324 Radeon HD 5870 1GB
  • $437 GeForce GTX 480 1536MB
  • $500 Radeon HD 5970 2GB
  • $500 GeForce GTX 580 1536MB

Intel X58-Express Test System

DirectX-10 Benchmark Applications

  • 3DMark Vantage v1.02
    • Extreme Settings: (Extreme Quality, 8x Multisample Anti-Aliasing, 16x Anisotropic Filtering, 1:2 Scale)
  • Crysis Warhead v1.1 with HOC Benchmark
    • Moderate Settings: (Very High Quality, 4x AA, 16x AF, Airfield Demo)

DirectX-11 Benchmark Applications

  • Aliens vs Predator Benchmark 1.0
    • Extreme Settings: (Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows)
  • BattleField: Bad Company 2
    • Extreme Settings: (Highest Quality, HBAO, 8x AA, 16x AF, 180s Fraps Single-Player Intro Scene)
  • BattleForge v1.2
    • Extreme Settings: (Very High Quality, 8x Anti-Aliasing, Auto Multi-Thread)
  • Lost Planet 2 Benchmark 1.0
    • Moderate Settings: (2x AA, Low Shadow Detail, High Texture, High Render, High DirectX 11 Features)
  • Mafia II
    • Extreme Settings: (Antialiasing, 16x AF, High Shadow Quality, High Detail, High Geometry, Ambient Occlusion)
  • Metro 2033
    • Moderate Settings: (Very-High Quality, AAA, 16x AF, Advanced DoF, Tessellation, 180s Fraps Chase Scene)
  • Tom Clancy's HAWX 2 Benchmark 1.0.4
    • Extreme Settings: (Maximum Quality, 8x AA, 16x AF, DX11 Terrain Tessellation)
  • Unigine Heaven Benchmark 2.1
    • Moderate Settings: (High Quality, Normal Tessellation, 16x AF, 4x AA)

Video Card Test Products

UPDATE 11-NOV-2010: This article has been updated to provide results for two $229 EVGA GeForce GTX 460 FTW video cards in SLI.

Graphics Card EVGA GTX 460 FTW Radeon HD6870 GeForce GTX470 Radeon HD5870 GeForce GTX480 Radeon HD5970 GeForce GTX580
GPU Cores 336 1120 448 1600 480 3200 (1600 per GPU) 512
Core Clock (MHz) 850 900 608 850 700 725 772
Shader Clock (MHz) 1700 N/A 1215 N/A 1401 N/A 1544
Memory Clock (MHz) 1000 1050 837 1200 924 1000 1002
Memory Amount 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5 1024MB GDDR5 1536MB GDDR5 2048MB GDDR5 1536MB GDDR5
Memory Interface 256-bit 256-bit 320-bit 256-bit 384-bit 512-bit (256-bit per GPU) 384-bit



 

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