|NVIDIA GeForce GTX 580 Video Card Performance|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Tuesday, 09 November 2010|
Page 11 of 21
DX11: Lost Planet 2
Lost Planet 2 is the second installment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.
Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on 'Boss' characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.
The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.
Lost Planet 2 Moderate Quality Settings
Cost Analysis: Lost Planet 2 (1920x1200)
Test Summary: Lost Planet 2 is one of the few PC video games that is impossible to play with maximum quality settings. Even when moderate quality levels are configured, top-end video cards like AMD's Radeon HD 6870 and the Radeon HD 5870 barely produce playable frame rates. At 16801050 the NVIDIA GeForce GTX 580 outperforms every other graphics product available, including a pair of Radeon HD 6870's in CrossFire. Increasing the display resolution to 1920x1200 results in the GTX 580 falling about 2-FPS behind the CrossFireX set, but still 8-FPS ahead of the Radeon HD 5970's dual Cypress GPUs that somehow compete with the older GeForce GTX 480.