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ASUS ENGTX480/2DI/1536MD5 GeForce GTX 480 E-mail
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Written by Olin Coles   
Friday, 01 October 2010
Table of Contents: Page Index
ASUS ENGTX480/2DI/1536MD5 GeForce GTX 480
Features and Specifications
Closer Look: ASUS ENGTX480
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX9 SSAO: Mafia II
DX11: Metro 2033
DX11: Unigine Heaven 2.1
ASUS ENGTX480 Overclocking
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX480 Temperatures
VGA Power Consumption
Editor's Opinion: NVIDIA Fermi
ENGTX480/2DI/1536MD5 Conclusion

DX11: Unigine Heaven 2.1

The Unigine "Heaven 2.1" benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.

Although Heaven-2.1 was recently released and used for our DirectX-11 tests, the benchmark results were extremely close to those obtained with Heaven-1.0 testing. Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.

  • Unigine Heaven Benchmark 2.1
    • Extreme Settings: (High Quality, Normal Tessellation, 16x AF, 4x AA

Unigine_Heaven_DX11_Benchmark.jpg

Heaven 2.1 Extreme Quality Settings

Cost Analysis: Unigine Heaven (1920x1200)

  • $140 Radeon HD 5770 1GB costs $9.09 per FPS
  • $220 GeForce GTX 460 1GB costs $9.02 per FPS
  • $260 Radeon HD 5850 1GB costs $11.98 per FPS
  • $295 GeForce GTX 470 1280MB costs $11.71 per FPS
  • $370 Radeon HD 5870 1GB costs $14.29 per FPS
  • $470 GeForce GTX 480 1356MB costs $ 12.84 per FPS
  • $650 Radeon HD 5970 2GB costs $17.78 per FPS
  • $940 GeForce GTX 480 SLI costs $13.78 per FPS
  • Test Summary: Reviewers like to say "Nobody plays a benchmark", but it seems evident that we can expect to see great things come from a graphics tool this detailed. For now though, those details only come by way of DirectX-11 video cards. Our 'extreme' test results with the Unigine Heaven benchmark tool appear to deliver fair comparisons of DirectX-11 graphics cards when set to higher quality levels. Heaven 2.1 is a very demanding benchmark tool, which is why tessellation is set to normal levels and antialiasing is reduced to 4x.

    The ASUS GeForce GTX 480 produced 36.6 FPS, which nearly matched the AMD Radeon HD 5970 dual-GPU video card, and surpassed the Radeon HD 5870 by more than 41%. Combining two GTX 480's into an SLI set rendered 68.2 FPS on the Unigine Heaven benchmark, amounting to an impressive 93% SLI scaling efficiency.

    Graphics Card Radeon HD4890 GeForce GTX285 Radeon HD5850 GeForce GTX470 Radeon HD5870 GeForce GTX480 Radeon HD5970
    GPU Cores 800 240 1440 448 1600 480 3200 (1600 per GPU)
    Core Clock (MHz) 850 670 725 608 850 700 725
    Shader Clock (MHz) N/A 1550 N/A 1215 N/A 1401 N/A
    Memory Clock (MHz) 975 1300 1000 837 1200 924 1000
    Memory Amount 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1280MB GDDR5 1024MB GDDR5 1536MB GDDR5 2048MB GDDR5
    Memory Interface 256-bit 512-bit 256-bit 320-bit 256-bit 384-bit 512-bit (256-bit per GPU)



     

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